Naval Commanders

I have another thought. When the time comes, we should take CoL from oracle. We can still trade that around, and caste will be very useful to us, but also it gives us a great chance to keep the Romans very happy with us to abuse trades.

Though... that purple color looks a little to me like it could be the Chinese...
 
CoL is even less probable than MC, we'd need Writing.

I thought it was Chinese color at first but the color on the screenshot seemed darker so I second-guessed Roman. Doesn't matter either way, it's all about the leader that gets chosen :o
 
Ahah! Now I am the one forgetting pre-reqs...

BTW, no f*cking copper... that Colossus is looking even more un-attractive then it was before.
 
Yeah, it seems crazy to go for writing if we vetoed pottery :D

status: should play in a few...
 
OK looked the save...

plan is to grow size 4 then swith to (clams + 3* 1f/2h tile)... it gives SH in 5 turns (36 +37 +4*12).
Then build a warrior to fogbust southern part of the island then build a worker while finishing sailing and the end of masonry. I will stop there if it's OK (since it would be weird to take more turns as this critical time for our civ)

Can play anytime now, if it's OK :)

edit:
about worker micro: prebuild mines on both green hills to 1 turn (to put the chops into the small or better in the big lighthouse...)
... then more prechopping

edit2: worker whip (or any whip) should be postponed to put the overflow into a wonder... maybe I'll just build the worker till it's perfect for a 2 pop whip with max overflow, then leave it in the queue for next player.
 
I partly disagree here:

(this was mentioned by obsolete post #15)

5 turns to Masonry
...
4t 73/120
Send the worker to 2F1H
2 Clams + lake + 1F2H = 6H/turn and 4C more/turn
...
3t 79/120
chop
2t 85/120
chop
1t 91/120+30 = 121 (does that 1H get rounded to 0? We'd need a multiple of 3 if yes.)
chop
0t Masonry in
Worker improves Quarry

While pre-chopping the hills is definitely needed, improving the Marble is higher priority for commerce (and also gives us 3rd good tile).

Thoughts?

Agree with edit2.
 
I meant to save forests for the great lighthouse and the oracle since I doubt SH is in danger. Finsihing masonry BEFORE going sailing also adds 5 turns to the actual start of the great lighthouse.

Choices... :)

Really I can go with any option though I feel masonry first is risky risky (we are planning three early wonders!)

edit: I believe Obs is right! We are prolly up against the chinese :lol: screw JC of the romans
 
plan is to grow size 4 then swith to (clams + 3* 1f/2h tile)... it gives SH in 5 turns (36 +37 +4*12).

5 turns is too much when I THINK we can get it in 3 if we chop IIRC :P

Better safe than sorry, please chop.
 
Turns played.

disclaimer: this turn set involved crazy queue switching :D


Stonehenge in. (Imagine yourself that beautiful movie showing people raising rocks...) edit: btw the chop couldn't come in since we aren't indians (thus u loose one turn moving onto the forest... was done nevertheless since we have so much to build before masonry is in)

Switched in slavery as the borders pop.

Worker built to 29/60 ready for two pop whip.

and two warriors are fogbusting the island (one is going toward its fogbusting position and should deal with the barb warrior together with the scout. the other one is fortified down south -see the pic). One more is done for garison happiness.

We met Izzy (of Egypt) turn 41. I don't see a unit so I guess it went out of the fog in the interturn and disappeared :confused:

... and JC of China turn 42 (wb south)! :lol:

The mine west of "home" is completed and one turn of chop is done in the forest west of the marble (though the guy should go quarry the marble now - edit: well next turn, but u got it)

The small lighthouse is ready to be whipped with max overflow into the big one (see pic).

I stopped before masonry to let the whip to Obs :lol: Units are UNMOVED.

Spoiler :
Civ4ScreenShot0004-1.jpg


Here is an overview:

Spoiler :
Civ4ScreenShot0005-1.jpg


Cheers,
Raskolnikov
 

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:lol: @ JC of China. We were all right it seems after all.

Things seem to be heading in the right direction, only question is whether we can grab Oracle soon enough.

The rest should be fun ;)
 
^^ Yeah, I am still giggling at JC of China right now :D

I have also my doubts about Oracle, but the great lighthouse shouldn't be a problem and it's the main one imo with this map/set-up.
 
Don't forget to make a submarine that withdraws 110% of the time (innate, flanking, tactics)

Sounds appropriately French doesn't it? Withdraws from battle every time and once every 10 battles it withdraws twice!
 
Don't forget to make a submarine that withdraws 110% of the time (innate, flanking, tactics)

I thought this exploit had been fixed years ago. If not, then I don't mind getting one of these FRENCH submarines (or two) :P

Guess we had better world-builder test ahead of time to be sure...

(Sorry RRR [hehe])
 
@Fleme: yeah me when I delete my angry rants because I've cooled down :mischief: :lol:

@Obs: I am gonna :ar15: you!
 
Technically I think it's Kossin's turn, but I didn't want to wait :P

I did only 7 turns, which was enough to win the Lighthouse race. I speed things up at the end by shifting tiles since I couldn't get the last forest chopped in time. So we have exactly 0 OF this turn. I believe we should put our 2+1 hammers this turn into the Mids, even if we decide to get something like a WB instead. Since in THEORY it may slow down the AI's attempts.

I met Frederik of the Dutch, and he finished TGW same turn we hit TGLH. I suppose he hooked up stone to get the shiny factor set in, so we must assume he has stone now. Mids should not be delayed too long... but we should probably get a settler out before working on it hard-core...(and whip that thing).

Egypt adopted Hindu...

That barbarian warrior is somewhere in the South/West now...

I think we can all agree out first settler should go to the Parthenon site.

BTW, I decided to skip wheel for the time being and hit up poly... we can decide now if we want to go wheel, but I think it's best to go priest since time is running out. Just not enough beakers at this stage of the game... we can at least still get our 50% discount. Which may be good enough.

Obsolete
Kossin <---
RRR


lighthouseg.jpg
 

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Sometimes it takes a while for the immortal AI's to get writing, so racing down a workboat right now may not do us much good if it has to hang around for ages.

I wonder if we should just manually focus on working the hammer tiles to build mids for the moment, and keep whipping it down on settlers when we hit the happy cap.
 
Nice turns :goodjob:

wb: I agree. Wait till JC has writing to actually planning this build.

Mids: I agree with the "whipping settlers for overflow" plan, though my hopes are even lower for this than the oracle.

We need to expand soon though. Worst thing that can happen is JC sending settlers on our land. (not that I am afraid of him, but I would rather master the timing of the dow, rather than having to react to his dumb moves)

edit: can't open the save till a couple of hours though :p
 
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