Naval leaders?

spincrus

sol invictus
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Although it's a bit too late for such a request, wouldn't it be cool to have naval leaders?

They would simply be leader units, which can form "Fleets", holding up to 3 naval units. The leader wouldn't be able to rush improvements (would make no sense anyway). Building fleets would require a naval academy.

I searched for it in the forums, but couldn't find any threads about this one.
 
It would be very cool. Specialy with the new seafaring trait.:goodjob:
 
Originally posted by SpincruS
Although it's a bit too late for such a request, wouldn't it be cool to have naval leaders?

They would simply be leader units, which can form "Fleets", holding up to 3 naval units. The leader wouldn't be able to rush improvements (would make no sense anyway). Building fleets would require a naval academy.

I searched for it in the forums, but couldn't find any threads about this one.

Why couldn't it rush wonders? As a matter of fact, it would be more according to reallity than the regular GLs: naval units are transport units that can fight. They could easily transport the needed materials to complete the wonder! :)

Your had a great idea (one that could make me produce boats!) :goodjob:
 
Below is a proposal I made a while ago:

Naval Great Leaders: When an elite ship wins a battle, there is a chance (10% for normal Civ’s and 15% for Seafaring Civ’s) of a Naval Great Leader (NGL) being born. The NGL is on a boat with 0-0-6 parameters and can travel on all water tiles to any friendly coastal city. Only one NGL can be available at a time. The NGL can be used in two ways, both of which consume the NGL.

He can travel to any friendly port city and rush the production in that city (no inland travel, however) or he can create a fleet. A fleet can be either of two types: An Invasion Fleet or a Wolfpack.

An Invasion Fleet (IF) can consist of up to 8 ships, no more than 5 can have bombard ability and no more than 3 can have transport ability. They move as one unit at the speed of the slowest ship. When a surface or air unit attacks the IF, the top defender is used for combined hit points of the fleet. When a submarine selectively attacks a ship, that ship gets a 50% defense bonus for being in the fleet. The IF cannot attack another ship except through bombardment. When reaching the destination, all of the bombard capable vessels get a bombard attack (with a +25% bonus) before the troops land.

A Wolfpack (WP) can contain up to 8 submarines. They all move as one unit at the speed of the slowest sub. When attacked the top defender will take all the damage until sunk, then the second defender is attacked, etc. The WP gets one attack for each 2 submarines in the unit (rounded down), a loss while attacking sinks one of the subs. They can select the target of choice from the stack of ships in the tile being attacked and they get a 100% attack bonus.

When an IF successfully takes an opponents city via amphibious assault or a WP sinks a ship, a Naval Academy and the Heroic Epic (if not already available due to an army victory) can now be built, The Naval Academy can only be built in a coastal city and allows for more fleets be built without use of NGL’s. The Naval Academy is a Minor Wonder costing 400 shields, generating 1 culture and is available after the discovery of Navigation. The Heroic Epic adds 5% to the chance of a NGL being created. The Pentagon can now be built of the number of Fleets and Armies totals three. The Pentagon allows two more submarines in a WP and 1 more transport in the IF.
 
denyd, can you recall which thread you wrote this proposal of yours? Because I think you really came up with good ideas, which, in fact, didn't get the attention they deserve. I mean, I've been on these forums for more than I actually write (I just started writing nowadays), but never came across this one of yours.

It's sad though. Leaders to naval units should be activated somehow, with a checkbox like "can produce leader" or some thing. Or maybe that's hardcoded, dunno...
 
I think this is possible. A while back I thought of this and I'll try it. I have been planning out how a fleet would work but I never tried it. You couldn't be able to build more because of the editor and flag issues, but it might work.
 
Guys..Guys think about it. Land warfar is more common but NGL? I think they would be way too powerful cause we don't build as many ships in a game as land units. A fleet will basicly own the entire sea no enemy ships will be able to withstand it!
 
Originally posted by music_theory7
Guys..Guys think about it. Land warfar is more common but NGL? I think they would be way too powerful cause we don't build as many ships in a game as land units. A fleet will basicly own the entire sea no enemy ships will be able to withstand it!

Not quite so. It is true that the probability of winning is increased with the army, but even land armies suffer defeats against lesser units...

This proposal would make the sea combat much more enjoyable, instead of creating a small fleet of ships to rule the oceans (it's been known to happen) or not building any ship at all.

I admit that the NGL, in the denyd proposal, would be far too powerful, but we could decrease the number of units that could enter the naval army.

And, of course, NGL would make archipelago maps much more fun to play. Just give it a thought music_theory7.
 
@Packer-Backer: If the editor flags will allow us such a thing in Conquests, I'll definitely create a unit like this.

@music_theory7: Well that's actually the whole point of having these. As SoRHunter has already said, this would make Archipelago maps so much more fun to play... Besides, it would push you towards actually building more naval units.

There are so many "shipmakers" out in these forums (aaglo being one), but I rarely have real fun using my newly added naval units, since there isn't really much going on in the seas, until the modern ages. And even then, AI doesn't build enough battleships nor carriers...

At least it's among one of the "promises" of the Firaxis people to "enhance naval warfare in any way they can"...
 
Meh.

Instead of making a naval great leader (and going for the above idea, which is both a bit too complex and a bit too powerful), make the unit that appear be a "Flagship" or something. A flagship could then be used to create a fleet (3 units, no other restrictions, the units keep any bombard ability they used to have, but cannot be unloaded for upgrade, nor transport units).

A city with an enemy fleet within its city radius immediately lose trade network access through harbors.

Alternatively, the Flagship can be used to reduce war weariness while it is in the city.
 
Originally posted by Oda Nobunaga
Meh.

Instead of making a naval great leader (and going for the above idea, which is both a bit too complex and a bit too powerful), make the unit that appear be a "Flagship" or something. A flagship could then be used to create a fleet (3 units, no other restrictions, the units keep any bombard ability they used to have, but cannot be unloaded for upgrade, nor transport units).

A city with an enemy fleet within its city radius immediately lose trade network access through harbors.

Alternatively, the Flagship can be used to reduce war weariness while it is in the city.
I like it, but can't really relate it historically with the "war weariness" idea... Can you open this a bit more?
 
See all the warships of the past that have been converted into museum - the USS Missouri at Pearl, the Constitution in Boston, I think the HMS Victory might have been made in one too, etc.

The basic idea is that the ship is sailed into port and left there for people to admire and possibly visit "The ship that won us the battle" et al.
 
Originally posted by Oda Nobunaga
See all the warships of the past that have been converted into museum - the USS Missouri at Pearl, the Constitution in Boston, I think the HMS Victory might have been made in one too, etc.

The basic idea is that the ship is sailed into port and left there for people to admire and possibly visit "The ship that won us the battle" et al.
Seriously a good idea...
 
My suggestions for the naval leader:

Naval leader: They would have the same options that the terrestrial ones, that is to say, could finish a wonder or form a Navy. When discovering Navigation and having an active Navy would unblock the small wonder “Naval academy” that would serve to create Navies. The Navies is in the sea the equivalent thing to the earth armies.
 
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