Civilization VII - 1.0.1 Patch 2

Good stuff, to anyone who’s played do units performing amphibious assaults still appear to be walking on water after an attack?
there are no patch notes about that, so I would assume no.
 
Curious for anyone familiar with software development is there a reason why this isn’t called 1.0.2? 1.0.1 patch 2 seems unnecessarily granular
 
I'm actually pretty impressed at the number of game play fixes so quickly. Or the cynical view is that they released with several known game play issues and were already working on a fix before release.
 
If you're having that issue with Modern but not Exploration I'm not sure what to expect...

I just hit Modern for the first time after a 100-turn Exploration Era (with Long Eras game setting!) because I had all four legacy paths completed by turn 97, providing a total of 140 age progression.
The pacing isn't great anywhere, but modern is way more egregious than exploration for me. I would guesstimate a turn around the 60s as an average endpoint but wouldn't surprise me if better players have it ending even sooner.

In exploration I've found economic is a bit RNG on where treasure spawns, but the other legacy paths are really quick if you play your cards right!
 
The pacing isn't great anywhere, but modern is way more egregious than exploration for me. I would guesstimate a turn around the 60s as an average endpoint but wouldn't surprise me if better players have it ending even sooner.

In exploration I've found economic is a bit RNG on where treasure spawns, but the other legacy paths are really quick if you play your cards right!
I find the exploration economic track the hardest to complete.
 
Nice! The city state change should be pretty impactful, and the changes to war propensity should be a nice QoL feature!

That said, the problem I'm having with pacing in modern is that it's easy to hit an end point well before the age progress is even halfway!
Indeed, that one is clearly a step in the right direction of making age transitions less artificial and hard-reset-like.
 
Hope they will go live with it on consoles quickly.
If I remember correctly, patches which affect gameplay require separate certification on consoles, that's why those changes are usually packed in larger patches. For consoles I expect the patch to be released alongside next PC patch or the one after next.

Curious for anyone familiar with software development is there a reason why this isn’t called 1.0.2? 1.0.1 patch 2 seems unnecessarily granular
My guess is that Firaxis wants to have consistent numbering on consoles, so we'll have 1.0.2 as a synchro patch, which for consoles will incorporate all the changes from previous PC patches.

BTW, this also suggests we'll have at least one patch before large 1.1.0 in March.
 
City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely.
Ugh, I never realised this was an issue as I didn't have any in my first game. I foolishly assumed once they were a City State they would survive to the Exploration Age. That's a real downer, I spent a lot of Influence creating a bunch of them :cry:.

EDIT: It looks like you need to start a new game to activate this change :-(
 
Last edited:
Back
Top Bottom