zulu9812
The Newbie Nightmare
but the Ai will move theirs - so they just become another ship, rather than a mine
Originally posted by KTM609
with "hidden nationality" and invisibility for the mine, do ships who accidently hit the pass of the mine attack without being asked the "will you really attack question"???
Originally posted by Dark Wanderer
no
Originally posted by W.i.n.t.e.r
Well, if the hidden nationality is up it shouldn't because the attack wouldn't trigger a violation of treaties, would it ??
Originally posted by zulu9812
Trying to think how a mine would 'attack'. If it had - zero A/D (or 1 D), zero range bombard and the cruise missile flag would the mine be destroyed even if it killed the enemy unit?
Originally posted by Chieftess
I tried to do that once. I successfully made a land mine (used an immobile paratrooper. ), but I couldn't get a water mine. Airdropping won't work, and it can't unload in the sea. (Even making it a sea unit won't work...). I can see it having a movement of 1, and maybe a high enough defense to damage the ship...
Which brings something up... a mobile water-nuke. (Futuristic unit).
Originally posted by KTM609
but i think you cannot unload in water.
Originally posted by Richard III
I'm just posting here to let pesoloc know I'm looking at a fixed naval mine as a prime candidate for a unit my committee-made WWI mod. Sure, you can't figure out a way to move it - but I might be able to make use of it in fixed positions at the start of a game: say, in the Dardenelles, near Heligoland and off Scapa Flow.
R.III