Herostratus
Grim Harbinger of Things to Come
- Joined
- Jul 24, 2009
- Messages
- 116
I want to try to add a naval mine unit to my basegame mod (i.e., this isn't a scenario). I probably would not make it a missile unit, as my plan is to make it zero-movement and therefore incapable of attacking.
The tricky part is deployment. Since it appears that no unit can be paradropped into the ocean, I'm exploring other options. The Scenario League page on unit flags says:
Secondly, am I right in suspecting that making the mine a zero-movement air unit would also not work, as it would lose fuel each turn?
And finally, has anybody made naval mines function well?
The tricky part is deployment. Since it appears that no unit can be paradropped into the ocean, I'm exploring other options. The Scenario League page on unit flags says:
My first question is: am I right in suspecting that a minelayer unit of this sort would be used only as a standard aircraft carrier by the AI?Sea-carriers need to be mentioned here because there is a special case for the sea-carrier. There are regular sea-carriers and then there are sea-carriers with holds. Generally, the carrier ability takes precedence. A ground unit can move onto a carrier-transport by the shore but when the carrier-transport moves off, the ground unit is left sleeping the sea. The only limited way this quirk might be useful is perhaps as a mine-layer. The mines would be submarine land units with a big defense value and no attack. Moving the mines further away from the home port would require a step by step process. The mine is automatically dropped as the mine-layer moves off. Then the mine can be moved back onto the mine-layer under its own power. When the mine-layer moves off again, the mine would be two spaces away from the home city and so on.
Secondly, am I right in suspecting that making the mine a zero-movement air unit would also not work, as it would lose fuel each turn?
And finally, has anybody made naval mines function well?
