Ahriman
Tyrant
I completely agree with you that we're basically screwed as long as the naval AI is as bad as it is.
But making naval units really powerful seems potentially much more damaging in this respect (AI can't counter them) than would increasing naval movement rates.
One of the biggest problems with AI embarked land units is that they will *never* attack land units from the sea, no matter how good the odds are.
I should not be able to sit on the shore blasting away with cannon and archers at your embarked knights and longswords, when even with a 50% penalty they could amphibious assault and crush my units. This AI inability just drives me nuts, and it feels like its something that Firaxis could fix without too much bother.
But making naval units really powerful seems potentially much more damaging in this respect (AI can't counter them) than would increasing naval movement rates.
One of the biggest problems with AI embarked land units is that they will *never* attack land units from the sea, no matter how good the odds are.
I should not be able to sit on the shore blasting away with cannon and archers at your embarked knights and longswords, when even with a 50% penalty they could amphibious assault and crush my units. This AI inability just drives me nuts, and it feels like its something that Firaxis could fix without too much bother.