pineappledan
Deity
I’d be willing to bet money that the corps/armies system is here to stay in some capacity, and the franchise is never going back to full doom stacks.This argument is only valid if we assume 1UPT is now fixed in Civ Forever. That system is as grossly out of time and distance scale for naval as it is for land units. Consequently I think 1UPT has no place at all in a Grand Strategy game at the time and distance scale of Civilization, and I sincerely hope they abandon it. If it is still in Civ VII, as I've said before, I will neither buy nor play the game. I'm in my late 70s and I don't have the time left to waste any of it on egregiously bad design decisions.
And as a result, the early naval game is where the sliding tile puzzle is most egregious. The lack of mobility in that era means any combat that does exist happens on a 1-2 tile band of navigable terrain with fire support from ranged/siege units on land. The inclusion of a ranged unit class in that era of restricted mobility is just a noob trap, because the only real function of boats in that era is to cover embarked land units or blockade a city’s water tiles. So naval units exist in that era to soak damage for your land units.
I have found the only valuable use for ranged units in that era is clearing barbarian camps on islands. That’s just too narrow of a niche to be worth preserving.
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