Aircraft carriers are pretty much useless after you get Stealth Bombers (which have great range).
But, but, but...Aircraft carriers are all about image...
And the ability to carry cheap, short rangejust incase you decide that a pirates life is not for everyone.
But, but, but...Aircraft carriers are all about image...
And the ability to carry cheap, short rangejust incase you decide that a pirates life is not for everyone.
and such a huge target, you can't miss, such a waste of good navy personnel! add to that that they tie up more valuable ships attempting to protect them, and they are truly outdated! Any modern navy has alternatives that are better.
But Missile Cruisers/Subs can carry the incredibly spammy guided missile.
unfortunately they can only carry a few each and the damage from GMs is a lot less if there is AA around.
So you'd have to use MC/NS's as way points to move the GMs around. Not very efficient. Plus, Satellites is right at the end of the tech tree. Should be able to win by the time you get there.
Frankly, I'd like to see both double their number of GMs available. make it so that GMs take 1 slot and Nuclear Missiles take 2 so that you can carry 8 GMs or 4 NMs.
How often do you run up against an AI with AA around?
Though, I agree that there should be double the slots with NMs taking up 2 slots.
To me it seems that the AI spams AA units a lot. Not like it used to but still.How often do you run up against an AI with AA around?
Though, I agree that there should be double the slots with NMs taking up 2 slots.
ok, pre-patch the AI had enough fighters and AA around. Though, even post patch, the AI will have some by the time you hit Satellites. It's not like they're going to be that far behind in techs. (unless mauled, but then you won't need a modern navy)
How often do you run up against an AI with AA around?
I think they could increase the number of missiles that can be carried regardless of it is ordinary missiles or if it is nuclear. I mean unless you play Russia, turn your country into an Autocracy you won't have so extremely many.
But perhaps it would be simpler just to increase the number by two instead of having two values. It wouldn't be do so much for game purposes anyway and as I said, it will probably be much easier to do.Except that guided missiles are smaller than nuclear missiles. the SSBNs converted to SSGNS (non-nuke) can have 7 times the tomahawk missiles than the prior nukes since they can fit 7 launchers into the same tube as a former single nuke tube.
28 GMs might be a bit much, given it's a video game, but definitely there should be some more stacking of GMs vs. nukes on a sub or missile cruiser. Especially since a single nuke does far more damage (all 7 tiles lose units + all of the city damage if directly struck) than even 7 GMs.