Noble Zarkon
Elite Quattromaster - Immortal (BTS)
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The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Pacal of the Maya, whom we last played in CXXXIV. The Mayans start with Mining and Mysticism.


Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 134 Pacal Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Pacal of the Maya, whom we last played in CXXXIV. The Mayans start with Mining and Mysticism.

- Traits: Pacal is Expansive and Financial. EXP means +2
, allowing bigger cities sooner if you can find happiness resources -- or build Ball Courts. It also gives faster granaries, harbours, and workers. The +25% bonus for producing workers only applies to
, not
, so you need to be working 4
to get the 5th. FIN gives +1
on tiles that already have at least 2
. FIN is regarded as one of the top tier traits in the game.
- The UU: The Holkan, a Spearman that needs no resources to build, and gets immunity to first strikes. A Holkan rush on a neighbour who doesn't have axemen yet is weaker than an axe rush but might be feasible under some circumstances; you can get the rush going faster since you don't need to find and hook up copper. If the neighbour has mounted units you might find it works a bit better.
- The UB: The Ball Court, a Colliseum with +3
instead of +1
. Along with Pacal's +2
from EXPansive, it can help your cities grow more in the early game (relatively early, given that you need to research Construction first).

Spoiler map details :
Hemispheres.
Spoiler edits :
Swapped two strategic resources near the start. Chose the opponents to bring a certain flavour to the game.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.