dalamb
Deity
Until recently I've been unable to finish games, getting bogged down and quitting instead. Now that I'm doing better I'm retrying the Willem game.
Here's what I've been doing differently:
Spoiler old attempts :
Spoiler :
Initial goals:
I'm reasonably ahead in score and tied on culture.
A few mildly interesting features:
- Keep the same early strategy of going for the GLH and Colossos in Amsterdam, and Pyramids and Hanging Gardens in Utrecht (to the west between stone and pigs). Succeeded, but I had only two cities until 470 BC as a result. That still worked out OK as far as I can tell. I also wanted the Hagia Sophia (for the extra GE points and the boost to building improvements on the island) but missed it. One minor "advantage" was that with Creative border expansion I could often pre-build improvements before settling a city on the continent. To do: build Cristo Redentor here; ISTM I may be doing some civic switching, especially if Saladin tries to attack (again).
- Avoid combat; last time I tried conquering Zara; it worked but was very tedious. He's a friendly neighbour, with whom I've traded several techs.
- Take Confucianism and spread it to everyone I could. Succeeded. Zara got it but eventually switched to Taoism; some judicious spying, bribing, and missionary spamming eventually got him to switch back. Post-caravels I sent a single missionary each to Joao and Gilgamesh, the only ones without a religion, and they converted.
- Settle the empty island to my west, since I knew it would eventually have oil. Succeeded; last time Joao beat me to it.
- Settle the jungle island. Failed: Hammurabi got there first. In retrospect I may have been able to get there faster than I did, since I delayed Astronomy a little too long.
- Build Sid's Sushi and follow the advice about spreading it to foreign civilizations, who supposedly will spam it to all their cities if you put one in a good production centre. Party successful; I founded it with the GM from Economics, and have been sending execs, but they haven't started producing their own (yet).
- Make good use of dikes. Succeeded wildly: they do wonders for those 1-tile islands! Of course I had to buy them with Universal Suffrage.
Spoiler map :
![](http://i228.photobucket.com/albums/ee171/dalamb54/NC/18%20Willem/NC18Wilmap1889AD.jpg)
Spoiler culture :
![](http://i228.photobucket.com/albums/ee171/dalamb54/NC/18%20Willem/NC18Wilculture1889AD.jpg)
Spoiler score :
![](http://i228.photobucket.com/albums/ee171/dalamb54/NC/18%20Willem/NC18Wilscore1889AD.jpg)
- I needed little military at first, but built up rifleman defenders before contacting other civilizations via caravels. I'm currently reasonably on par with power.Spoiler power chart :
- Saladin eventually DoW'd and proved a minor annoyance; his first attack was a losing amphibious assault against the 1-tile island of Delft (to the SW). I managed to build a few frigates and eventually Ships of the Line to hold him off, bribed Zara to join the war, and eventually used the AP so that Babylon and Portugal joined the fun.
- I missed building the Statue of Liberty but decided to go back a few turns and buy it. With science at zero I was picking up about 900 gold per turn, so it didn't take long. I foolishly used up a GE to rush half of it, but the cash could have taken care of it alone. I may back up a bit and go pure cash to preserve the GE for a second corporation.
- After pausing I happened to read a thread that discussed national wonders, and discovered how National Park works. I was excited to realize that 's-Hert-whatever on the east coast of the island to my west is still surrounded by forests -- I'd built lumbermills and chopped zero or one -- so is ideal for nature preserves and the NP. It's high on my todo list for right after I resume (likely later tonight or tomorrow).