Round 3: 3000 BC - 2500 BC (20 Turns)
Turn 0:
Just check where our scout is and familiarize myself with the map.
Okay, let's begin!
Turn 1-3:
Just moving the scout around behind Willem. AH comes in and research is set to The Wheel. Here's where Horses popped.
Turn 4:
We meet these 2 guys to the west of Willem, that rounds off the opponents for this map:
Ugh.. Toku...
I don't know much about Suleiman, someone shed some light on his attitude/tech rate and so on?
Overall this is a decent set of AIs, Ragnar and Toku are unlikely to ever soften up enough to trade, we'll see how things go I guess.
Turn 5:
Worker finished, he heads over to pasture the cows, capital starts Settler. I think he should go for the sugars/corn/cow site near Julius which may need to be modified for horses.
Turn 6-10:
Uneventful, scout continues west to check out Suleiman's land. I move the warrior out of the capital to check the far south, then return to escort settler #1.
Turn 11:
We're right in the middle in terms of pop:
And Wheel is in. Tech set to masonry (possibly to pursue GW or the mids, this was probably

) -> agriculture, we'll be needing some farms soon. Our pasture is finished at last.
Turn 12-15:
Warrior didn't get a chance to reveal much, he's headed back to escort the settler at this point.
Turn 15-20:
More scouting, the worker finished putting a camp on the ivory on the last turn, scout has been moved. Settler will be in in 2, masonry in 1, the warrior is back and ready to escort the settler
A few screens of the known world:
And the capital:
Silver, make sure you change the tile from the 2f1h forest to the camp, I forgot to do that (it just got finished.)
ROSTER:
Krick19
Groogaroo
Schwartz - Just played
S.ilver - Up now!
Rex rgis of Ter - On deck
Grandad
Bleys
And finally, the save: