2500BC (60):
Preflight check. Open up Yaso and switch the grassland forest over to the Elephants as said prior. Yaso has an unhappy face because of lack of military garrison, but we can't do much about that right now.
Notice the Warrior is on goto up to the grasslands. This serves no purpose, because he's going in the wrong way to secure the patch to site A. Cancel the goto, and I'll send him south next turn.
Nothing else to be done, because we only have one city.
2475BC (61):
Set research to Pottery because we want Granaries to make whipping for a CoL Slingshot easier. Don't have Agri yet, but that's not a huge concern yet, because we have a nice food surplus in Yaso.
Worker starts roading the Elephants. Since we lack Agri, I can't build any farms, so I'm just going to string roads from our two resources to Yaso.
Warrior moves south through the forests to clear the fog for the settler's arrival next turn. Scout moves east to take a closer look at JC's territory.
2450BC (62):
Settler is done, dial up a warrior for city defense. Going to follow him with another warrior before going for the settler (will likely let the city grow once first too, will take some MMing).
2425BC (63):
Moving the settler and warrior, and more eastward movement by the scout to check out JC.
2400BC (64):
More moving... oh! Worker is done the road on the Ellies! 3 turns for the next one to connect to Yaso.
2375BC (65):
Run into some lions with the scout on the first move, so veer north, and see that JC has connected his Gems. They're on the river, so that's why he presumably didn't build a road on them. (although the game pop up state that it "Requires Route")
Warrior in Yaso finished this turn, so I fortify him. Peek into the city and see that we can have another Warrior in 4, and growth in 5. Hmm... Will attempt to MM them so they come in at the same time.
2350BC (66):
Some wolves showed up beside our settler party, so I send the warrior to whack them.
They go down flawless.
Road into Yaso finished this turn (I guess 2400BC counted as one of the turns for the road), so we get an extra happy.
2325BC (67):
Found Hariharalaya (henceforth Hari), on city site A, conveniently marked "CITY".
I also remove the sign.
Hari is costing us 2.38 gold in maintenance. Hari's best tile is the silk for 1/2/1, but that leaves it at a disgusting 33 turns for growth. I remember that we are creative however, and that in 8 turns the border will pop and allow us to snag the pigs, so I dial up a worker, since the pigs and copper need to get hooked up ASAP.
I go to Yaso and swap the Elephants for the grassland forest (temporarily). City will now grow and finish the warrior on the same turn.
2300BC (68):
Warrior arrives in Hari one turn late, but makes no difference because there are no barbs out yet (hopefully).
Scout notices Toku warrior fortified near City Site B. Further inspection reveals it has Combat 3 and is wounded. Clearly resting from fighting animals, and not poaching our city site
2275BC (69):
Open up Yaso and see the extra citizen went to work on the Elephants. Smart guy. Dial up a 13 turn settler.

I knew I'd get at least one in this turnset. I realize that if I had had the worker mine the grassland hill instead of roading to the cows, we could've cut back on the Settler's time. Dang. Will send him over there ASAP.
2250BC (70):
Set tech to mysticism in 6.
Warrior heading out to fog bust a bit in anticipation of the settler. Worker moves (belatedly) to the grass hill to start mining next turn.
2225BC (71):
Mining started in 6. Warrior moves to dispatch a lion that appeared in the desert.
2200BC (72):
Lion runs and we pursue, still fog busting enough space.
2175BC (73):
The lions don't run far enough this turn.
We kill the lion but the warrior is down to half health and needs to rest (which is fine, because he's in a nice fog busting spot.
Scout finds one of Willem's Warriors. Has Combat 1 and Woodsman 1. Our Scout has finally made it to the eastern edge of the fog to the north.
2150BC (74):
Warrior fortifies for 5 turns. I don't burn the promotion yet, because the settler will take longer to build.
2125BC (75):
Hari's border pops. I take one look and realize that pigs only give 3 food unimproved, so I stay on the Silks for the extra gold. (sigh)
2100BC (76):
Dial up Meditation in 9.
Qin Shi Huang adopts slavery (he just discovered BW?).
Worker finishes the mine, and switching over to it from the grassland forest saves us a turn.
2075BC (77):
I elect to road the mine, because if there's iron or something else there in the future, I'd rather not waste a worker turn walking on the hill.
Scout has reached the end of the landmass to the east.
2050BC (78):
Scout moving, everyone else doing there stuff.
2025BC (79):
Warrior is done healing. Sending him one square further retains the fog busting adequately, but will have to wait for the settler from hereon out.
2000BC (80):
Road is done on the mine, send the worker to the pasture to start the road there next turn.
Settler is due NEXT TURN in Yaso. Worker is due in 10 at Hari, after which I suggest we switch to a Granary or something, since the city is food poor. It was probably more

on my part not switching to something else and working the pigs, so the city could grow in 11 turns. Next city should be Site B I guess.
A view of our territory (current and planned).
ROSTER:
1) Krick19
2) Groogaroo
3) schwartz
4) S.ilver <-- Just Played
5) Rex rgis of Ter ** UP NOW **
6) grandad1982 <-- On Deck
7) Bleys