Well heres my report.
Tech: Med> Archery> Agr> Priest (started - one turn in)
81. Settler out of Yaso starts on a warrior.
82. Instead of waiting for the warrior escort I send the settler out in to the fog busted area.
83. Worker starts on a road to Hari
84. Warrior finished in Yaso, start a granary. Warrior goes out to fog bust.
85. Meditation is in, start on archery - stuff warriors!
89. Promote warrior to C1 and found Angkor Thom [Thom]. Start a granary at Thom. Granary finished in Yaso, starts worker.
90. Archey> Agriculture. Worker ready in Hari. I send him to the bronze. Mistake should be the pig. I lose a turn and send him to the pig.
92. Start to pasture the pigs at Hari.
94. Suliman gets this nice event. Ori's random events list says this gives Shock to all axes.
95. Worker out at Yaso, start on our first non Warrior millitary unit! Worker goes to grassland to get ready to farm afer Agr - should have started a cottage some where.
98. Worker starts farm. Also as our scout heads west, we check out Willems land. From what I can see 1NW of the cow would have been better.
99. Archer finished, Yaso starts Archer. Archer goes to fog bust banana/rice/dye. Agr finished start on Priest.
Some city shots on my penultimate turn.
Our empire
Glance. Notice that Ragnar and Caeser aren't getting along?
Demo screen. Ok. Need to up our GNP, so maybe some cottages next round?
Ok after Priest I think wee need IW, Writing (to have the option of CoL from the Oracle), and maybe sailing? Techs from Oracle should either be CoL or MC IMO. Yaso can probably be micro manged to grow the same turn it produces the archer. Also soon Slavery might become useful.
What do you reckon?
ROSTER:
1) Krick19 - Boss is back on deck
2) Groogaroo
3) schwartz
4) S.ilver
5) Rex rgis of Ter
6) grandad1982 - Just played
7) Bleys - Up
The save