Hey all, thanks in advance for coming here to read my post. I hope you're patient enough to read through all this.
Here's some history first and some questions. After that, some screenshots with more specific stuff and the .SAV file.
This is my first attempt at Regent (actually it's the first attempt at a real game, so far I was playing on Chieftain and getting bored in 2 hours - never got to complete the medieval age -, but then I found this site, read a lot of the tutorials and now it's like I'm playing a whole different game).
World properties: large, continents, 60% water, roaming barbarians, normal aggression.
Civilizations: France, England, Mongols, Spain, India, Scandinavia, Rome, Egypt, China, Greece, Byzantines, Inca.
Government: Republic
So far, I know that India, Mongols, England and Scandinavia are in my continent.
It's still the Ancient Age. 21 cities founded so far, more settlers coming. Researching for Currency, then Construction, then this age is over - should I research for Monarchy even though I don't plan on using it? I need a lot more training on diplomacy, so I don't know about that yet.
I don't really have any specific goal, it's hard to choose one (although only Domination, Cultural and Conquest are set for victory, so it must be one of these). Back on Chieftain I could do pretty much anything I'd like, no need to get focused on specific goals. I guess I tend to go for domination, since I like the idea of a big empire, but I don't know how to conduct wars properly yet... I think I'm a builder.
Being a builder, I used to build all improvements in all my cities. Now I'm learning to stop doing that (no excess granaries/temples/libraries/barracks, no wonders at all, etc). I stress the "no wonders at all" part because I'm addicted to them (The Pyramids, Sun-Tzu, The Great Lighthouse, The Oracle, etc). No wonder I was bored on Chieftain...
However, I don't really know when/where should I build temples/libraries, and when should I stop. In this game, I'm using them to get culture in my most important borders (opposite to other civs), and temples in 1 or 2 core cities to get a content face and avoid riots. Is that right? I don't know, I guess I should be using the luxury slider instead, or shouldn't I? I'm worried about the $$$ income.
Granaries were built only in cities meant to produce settlers and workers. Barracks in the core and in the border cities mentioned above.
About city spacing, I'm choosing for CxxC or CxxxC in the core, and CxxC anywhere else. I don't know when should I start using CxC, or shouldn't I use it at all? More on that later.
I'm trying to have 2 workers per city, but recently I've founded a lot of cities for expansion, then I focused on building more military units to defend these (more importantly the border ones), and now I have very small worker ratio (19 workers and 21 cities). I'm finding it hard to keep up, don't know if I'm going slow with all this.
About military units, is it OK to leave some cities completely undefended? I know that in the first turns it's not OK, since I've done that and the Mongols took Orleans, my 2nd city, probably for that reason. I didn't think they'd do that, since they were settled pretty far from me, being polite and all... I guess Orleans has resources I'm yet to discover or something like that (I've read somewhere that the AI knows the resource locations since the beginning of the game, is that right?).
Anyway, now there are military units disponible and accessible through roads, then I wonder if the core cities and the others that are going to be far from the borders really need anyone there. In this case, how many units per city should we talk about? 1? 2?... Should I build catapults too (thinking about defensive bombards)?...
Also, I don't plan on invading anyone else right now (should I?). As I said, I'm a builder, a somewhat peaceful one, but I guess that's because I don't know how to manage a war. That being said, I don't really have many military units (17 swordsmen, 4 horsemen, 3 archers, 2 spearmen). Most of them were built because of the early war against the Mongols (I took their capital, more on that later). Should I prioritize the military over the expansion? I ask this because the most productive cities are just the ones that are meant to build workers and settlers. Some others are OK, but they produce less. And building more military units also means I would have to slow down the research. What should I do?
I'm also having some doubts about city placement, corruption, and the city I took from the Mongols, but let's see the screenshots first.
Here is a "panoramic view" screenshot, in case it helps to see the big picture: http://forums.civfanatics.com/uploads/119531/_005_France_290BC_panoramic.png
In the ones below, the cyan-circled tiles and arrows are spots where I plan on building my next cities. Red-circled tiles just point out some resources.
Core
Question: is that spot OK for a new city? I'm thinking about having more unit support. The adjacent land is mostly abandoned by Paris and Rheims (hence the lack of terrain improvement), since both cities can't have more than 6-7 citizens due to unhappiness (and lack of an aqueduct for Rheims) -- again, should I use the lux slider and change the whole situation? Any tips?
Southeast (+ India)
Following my CxxC structure, the new city should be founded in the SE tile. However, I don't really know anything about the flipping chances. That's near Kolhapur, which is near Delhi. Would place the city in the NE tile make any difference at all? Anyway, is there a better spot than those? Maybe in the coast?
Should Grenoble build a temple/library, so it could get shields not only from the SE hills but also from the NE ones? Or should I forget about that and mine the irrigated plains?
Also, should I place cities in the desert near Grenoble? I don't think they'll produce anything or grow, but there's the unit support issue...
Northwest (+ England and Mongols)
I'm not really thinking about invading Canterbury (*sigh*, fear of war or something, I hated being invaded by the Mongols). Any tips?
Should I place a city in the "???"-marked tile? Again, same issue as in the desert in the south. Also, I plan on going into the tundra at the north, for the same reason. Poor indian warrior, by the way...
How's the city placement so far?
Southwest and mini-map
Here's the weird part of the empire. I took Kakakorum from the Mongols, I did that because I didn't want them to expand and get the horses. I don't know what to do with that city, it's too corrupted. For now, it's simply building a settler, getting ready to be abandoned, with a specialist giving me money. That colony is there for a long time... I didn't want to place a city anywhere near, mainly because of the corruption issue. Now I think it was a waste of worker actions to build that big road and get lost in a colony, but that's because at that time the lands with horses in the north weren't explored yet, and I thought the war with the Mongols wouldn't finish so quickly, so I'd need the horses and wasn't making settlers at that time.
Should I keep that city? Should I occupy all that area too?
What about corruption?
How should I manage it? Should I start building the Forbidden Palace already (people are asking)? If so, where? And how come the courthouses I've built so far (some in corrupted cities relatively near to the capital, others in the southeast borders) have made no difference at all? Am I going to deal with more and more corrupted cities? After all, this empire isn't big, and the FP would do the trick for a little time in a small area, just like the Palace and the core, isn't that right?
I've read some topics about corruption, CxC city placement and specialists ("scientist farms"), but it seems people only start doing that in the Industrious age (with railroads or something).
So, what should I do here? Any tips?
*Phew* I guess that's it. Sorry for the big post. English isn't my first language, and I tend to write a lot, so I can't summarize ideas easily here. I hope you can help me.
Thanks again!
Here's the saved file.
Here's some history first and some questions. After that, some screenshots with more specific stuff and the .SAV file.
This is my first attempt at Regent (actually it's the first attempt at a real game, so far I was playing on Chieftain and getting bored in 2 hours - never got to complete the medieval age -, but then I found this site, read a lot of the tutorials and now it's like I'm playing a whole different game).
World properties: large, continents, 60% water, roaming barbarians, normal aggression.
Civilizations: France, England, Mongols, Spain, India, Scandinavia, Rome, Egypt, China, Greece, Byzantines, Inca.
Government: Republic
So far, I know that India, Mongols, England and Scandinavia are in my continent.
It's still the Ancient Age. 21 cities founded so far, more settlers coming. Researching for Currency, then Construction, then this age is over - should I research for Monarchy even though I don't plan on using it? I need a lot more training on diplomacy, so I don't know about that yet.
I don't really have any specific goal, it's hard to choose one (although only Domination, Cultural and Conquest are set for victory, so it must be one of these). Back on Chieftain I could do pretty much anything I'd like, no need to get focused on specific goals. I guess I tend to go for domination, since I like the idea of a big empire, but I don't know how to conduct wars properly yet... I think I'm a builder.
Being a builder, I used to build all improvements in all my cities. Now I'm learning to stop doing that (no excess granaries/temples/libraries/barracks, no wonders at all, etc). I stress the "no wonders at all" part because I'm addicted to them (The Pyramids, Sun-Tzu, The Great Lighthouse, The Oracle, etc). No wonder I was bored on Chieftain...
However, I don't really know when/where should I build temples/libraries, and when should I stop. In this game, I'm using them to get culture in my most important borders (opposite to other civs), and temples in 1 or 2 core cities to get a content face and avoid riots. Is that right? I don't know, I guess I should be using the luxury slider instead, or shouldn't I? I'm worried about the $$$ income.
Granaries were built only in cities meant to produce settlers and workers. Barracks in the core and in the border cities mentioned above.
About city spacing, I'm choosing for CxxC or CxxxC in the core, and CxxC anywhere else. I don't know when should I start using CxC, or shouldn't I use it at all? More on that later.
I'm trying to have 2 workers per city, but recently I've founded a lot of cities for expansion, then I focused on building more military units to defend these (more importantly the border ones), and now I have very small worker ratio (19 workers and 21 cities). I'm finding it hard to keep up, don't know if I'm going slow with all this.
About military units, is it OK to leave some cities completely undefended? I know that in the first turns it's not OK, since I've done that and the Mongols took Orleans, my 2nd city, probably for that reason. I didn't think they'd do that, since they were settled pretty far from me, being polite and all... I guess Orleans has resources I'm yet to discover or something like that (I've read somewhere that the AI knows the resource locations since the beginning of the game, is that right?).
Anyway, now there are military units disponible and accessible through roads, then I wonder if the core cities and the others that are going to be far from the borders really need anyone there. In this case, how many units per city should we talk about? 1? 2?... Should I build catapults too (thinking about defensive bombards)?...
Also, I don't plan on invading anyone else right now (should I?). As I said, I'm a builder, a somewhat peaceful one, but I guess that's because I don't know how to manage a war. That being said, I don't really have many military units (17 swordsmen, 4 horsemen, 3 archers, 2 spearmen). Most of them were built because of the early war against the Mongols (I took their capital, more on that later). Should I prioritize the military over the expansion? I ask this because the most productive cities are just the ones that are meant to build workers and settlers. Some others are OK, but they produce less. And building more military units also means I would have to slow down the research. What should I do?
I'm also having some doubts about city placement, corruption, and the city I took from the Mongols, but let's see the screenshots first.
Here is a "panoramic view" screenshot, in case it helps to see the big picture: http://forums.civfanatics.com/uploads/119531/_005_France_290BC_panoramic.png
In the ones below, the cyan-circled tiles and arrows are spots where I plan on building my next cities. Red-circled tiles just point out some resources.
Core
Spoiler :

Question: is that spot OK for a new city? I'm thinking about having more unit support. The adjacent land is mostly abandoned by Paris and Rheims (hence the lack of terrain improvement), since both cities can't have more than 6-7 citizens due to unhappiness (and lack of an aqueduct for Rheims) -- again, should I use the lux slider and change the whole situation? Any tips?
Southeast (+ India)
Spoiler :

Following my CxxC structure, the new city should be founded in the SE tile. However, I don't really know anything about the flipping chances. That's near Kolhapur, which is near Delhi. Would place the city in the NE tile make any difference at all? Anyway, is there a better spot than those? Maybe in the coast?
Should Grenoble build a temple/library, so it could get shields not only from the SE hills but also from the NE ones? Or should I forget about that and mine the irrigated plains?
Also, should I place cities in the desert near Grenoble? I don't think they'll produce anything or grow, but there's the unit support issue...
Northwest (+ England and Mongols)
Spoiler :

I'm not really thinking about invading Canterbury (*sigh*, fear of war or something, I hated being invaded by the Mongols). Any tips?
Should I place a city in the "???"-marked tile? Again, same issue as in the desert in the south. Also, I plan on going into the tundra at the north, for the same reason. Poor indian warrior, by the way...
How's the city placement so far?
Southwest and mini-map
Spoiler :

Here's the weird part of the empire. I took Kakakorum from the Mongols, I did that because I didn't want them to expand and get the horses. I don't know what to do with that city, it's too corrupted. For now, it's simply building a settler, getting ready to be abandoned, with a specialist giving me money. That colony is there for a long time... I didn't want to place a city anywhere near, mainly because of the corruption issue. Now I think it was a waste of worker actions to build that big road and get lost in a colony, but that's because at that time the lands with horses in the north weren't explored yet, and I thought the war with the Mongols wouldn't finish so quickly, so I'd need the horses and wasn't making settlers at that time.
Should I keep that city? Should I occupy all that area too?
What about corruption?
How should I manage it? Should I start building the Forbidden Palace already (people are asking)? If so, where? And how come the courthouses I've built so far (some in corrupted cities relatively near to the capital, others in the southeast borders) have made no difference at all? Am I going to deal with more and more corrupted cities? After all, this empire isn't big, and the FP would do the trick for a little time in a small area, just like the Palace and the core, isn't that right?
I've read some topics about corruption, CxC city placement and specialists ("scientist farms"), but it seems people only start doing that in the Industrious age (with railroads or something).
So, what should I do here? Any tips?
*Phew* I guess that's it. Sorry for the big post. English isn't my first language, and I tend to write a lot, so I can't summarize ideas easily here. I hope you can help me.
Thanks again!
Here's the saved file.