dh_epic
Cold War Veteran
Besides being the last question this question is also the most subjective question I'll ask.
By difficult, I mean that you really have to be careful about what to build first. Do you need more defence, or can you afford to build a wonder? Should you build the library first, or get the forge first?
Ultimately, the question comes down to "is there a moment in the game where you eventually run out of things to build, so you really only have to follow an obvious path until the end of the game."
The answer, for many of you, might be "I don't run out of difficult building choices. There's always something to build, and I always need to be careful to build the right thing at the right time."
For others, you'll say "Yeah! I totally know what you mean, somewhere in the middle of the game, I no longer have to worry as much about building the right thing at the right time. At this point, I shift towards a very linear building order."
Like I said, VERY subjective. This subjectivity is not just acceptable, it is desired.
Here's a few other guidelines, to help get some consistency between peoples' answers:
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Extra Note:
Some people were a little unclear. This comment (from below) might give you food for thought:
Whether you agree, slightly agree, or disagree, let this comment give you a a point of reference. Obviously there are always things to build (including military), but the question is if/when you run out of interesting choices for city improvements / buildings.
By difficult, I mean that you really have to be careful about what to build first. Do you need more defence, or can you afford to build a wonder? Should you build the library first, or get the forge first?
Ultimately, the question comes down to "is there a moment in the game where you eventually run out of things to build, so you really only have to follow an obvious path until the end of the game."
The answer, for many of you, might be "I don't run out of difficult building choices. There's always something to build, and I always need to be careful to build the right thing at the right time."
For others, you'll say "Yeah! I totally know what you mean, somewhere in the middle of the game, I no longer have to worry as much about building the right thing at the right time. At this point, I shift towards a very linear building order."
Like I said, VERY subjective. This subjectivity is not just acceptable, it is desired.
Here's a few other guidelines, to help get some consistency between peoples' answers:
- The map is neither huge nor tiny.
- The map is not a Pangaea.
- The map is not an archipelago.
- Do you build lots of cities, or fewer cities?
- Does this affect the moment you run out of difficult building choices?
- Do you care about some cities more than others?
- Does this make your building choices less difficult in some cities?
- How does your preferred technology path affect the timing and number of things you can build?
- We're mostly talking about buildings and wonders (and less so choosing between different units).
- Overestimate. If you can't decide if it's sooner or later, pick later.
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Extra Note:
Some people were a little unclear. This comment (from below) might give you food for thought:
I find that even at the highest difficulties, there's STILL a turning point in the game where I no longer have to make those difficult building choices. It seems like around the renaissance, I research one thing, build the building, research the next thing, build that building... gameplay starts to thin out and become very linear.
Whether you agree, slightly agree, or disagree, let this comment give you a a point of reference. Obviously there are always things to build (including military), but the question is if/when you run out of interesting choices for city improvements / buildings.