Hey guys, need help merging these 2: (highly recommend both mods btw)
1) Civ4 Reimagined: https://forums.civfanatics.com/threads/civ4-reimagined.569959/
(direct download link: http://www.mediafire.com/file/e6dls98y2q8fj8b/Civ4_Reimagined_1.5.zip/file)
2) "Maps with realistic starting positions for all civs" by The_J: https://forums.civfanatics.com/threads/maps-with-realistic-starting-positions-for-all-civs.356237/
(upload 1)
The former is a content mod, the latter simply comes with custom Earth maps that lets each civ start in fixed positions.
On paper this looks like a straightforward merge, both mods do not have any conflicting files at all. The_J even have a merging tutorial on his modpage:
So I threw both mods into one big file and did the above but can't seem to get it to work. The mod loads properly, but it crashes on starting a new game.
I uploaded my merged CvEventManager file for reference. (upload 2)
Not sure where I went wrong, any help is much appreciated
1) Civ4 Reimagined: https://forums.civfanatics.com/threads/civ4-reimagined.569959/
(direct download link: http://www.mediafire.com/file/e6dls98y2q8fj8b/Civ4_Reimagined_1.5.zip/file)
2) "Maps with realistic starting positions for all civs" by The_J: https://forums.civfanatics.com/threads/maps-with-realistic-starting-positions-for-all-civs.356237/
(upload 1)
The former is a content mod, the latter simply comes with custom Earth maps that lets each civ start in fixed positions.
On paper this looks like a straightforward merge, both mods do not have any conflicting files at all. The_J even have a merging tutorial on his modpage:
Spoiler :
How do i merge this with my mod?
Python: There are 2 changes in the CvEventManager, both labeled with "starting points", both changes have to be merged.
In the second part, there's 2 times "startingpoints" mentioned. This is the name of the mod folder, so you will have to change it to your mod folder.
The second python file, the startingpointsutil.py can just be dropped into the same folder like the CvEventManager, and you don't have to change anything there (only if you removed the units settler, warrior, worker and scout, then you have to adjust the starting units, just search for these unit types).
XML: In XML\CustomXML\mapname_startingpoints.xml are the civs mentioned. If you added a civ or changed the key for one, then you have to change the entries there.
Note: In the maps i've set the mod path, you also should change it there.
Python: There are 2 changes in the CvEventManager, both labeled with "starting points", both changes have to be merged.
In the second part, there's 2 times "startingpoints" mentioned. This is the name of the mod folder, so you will have to change it to your mod folder.
The second python file, the startingpointsutil.py can just be dropped into the same folder like the CvEventManager, and you don't have to change anything there (only if you removed the units settler, warrior, worker and scout, then you have to adjust the starting units, just search for these unit types).
XML: In XML\CustomXML\mapname_startingpoints.xml are the civs mentioned. If you added a civ or changed the key for one, then you have to change the entries there.
Note: In the maps i've set the mod path, you also should change it there.
So I threw both mods into one big file and did the above but can't seem to get it to work. The mod loads properly, but it crashes on starting a new game.
I uploaded my merged CvEventManager file for reference. (upload 2)
Not sure where I went wrong, any help is much appreciated