Need help with specialist problem

Taranthor

Chieftain
Joined
Dec 24, 2001
Messages
53
Ok.
What I want to do is have unlimited specialists allowed from the start.

I have 2 specialists available
Farmer & worker.

I want to be able to have both of those able to be added to as much as possible with the current population. BUT whenever I try anything, cannot add to them and there are no +/- signs next to them to change.

I've added them into the specialists xml file. And I'l tried a few things, including the palace adding unlimited free specialists and even free specialists, but nothing.

Any advice is appreciated :)
 
Taranthor said:
Ok.
What I want to do is have unlimited specialists allowed from the start.

I have 2 specialists available
Farmer & worker.

I want to be able to have both of those able to be added to as much as possible with the current population. BUT whenever I try anything, cannot add to them and there are no +/- signs next to them to change.

I've added them into the specialists xml file. And I'l tried a few things, including the palace adding unlimited free specialists and even free specialists, but nothing.

Any advice is appreciated :)

This took me a long time to figure out, in the interface python files, there is a spot that draws your specialists onto the screen, however you only have so much room for them, and if you have more the original, there is an (invisible) overlapping problem for the panels, so what I had to do was shrink the buttons, and the spaces between them to get them all to fit. Look at my Great General mod in my sig and compare the PY file in it to the original (changes are clearly marked between ## Start modification Block ## tags)
 
I'm not actually trying to add above the normal specialist amounts..

All I did was change the citizen to farmer, and changed engineer to worker, and got rid of the rest.. but it won't let me actually use them.
 
I'd like to add 2 specialist types myself (Bureaucrats and Soldiers, actually), but I'm not sure how to squeeze in two types. I'll have to study Snaitf's mod some more to learn how the specialist drawings really work.

One mod I'd really love to see is that of drawing multiple rows of superspecialists , but they can be overlapping. Give it the appearance of a crowd of specialists. Even better is if someone could design specialist icons to replace 5 of each of the different kinds of specialist icons with a "group" icon that represents the 5 specialists of one type, and then these icons can be mixed with the others to give the "crowd" appearance, displaying a theoretically unlimited number of specialists.
 
Taranthor said:
I'm not actually trying to add above the normal specialist amounts..

All I did was change the citizen to farmer, and changed engineer to worker, and got rid of the rest.. but it won't let me actually use them.

if you set all specialists visible to 0, and add 2 of your own (farmer and worker), at the begining of the specialist list (yes, order matters here, as they are shown in order they are put in the XML file) then add those two specialists to the specialistValid tag for all government civics in the civics file you will always have unlimited farmers and workers. It works, I just did it, I'll u/l the 2 files so you can take a look at them. They both go in XML\gameinfo\
 

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Thanks heaps for that snaitf! Worked great. I didn't notice the civic thing.
 
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