Need in-depth info about pollution

morchuflex

Emperor
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Feb 19, 2004
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Hello.

I have two questions about pollution:

1. Which buildings produce pollution (C3C)? It seems that commercial docks do generate 1 pollution (not mentionned in civilopedia). Furthermore, I've read but not tested (because I never drag the game that far) that research labs do pollute. What kind of an absurdity is that? :crazyeye:

2. What does each pollution icon represent?
Of course, I understand that the more icons, the more likely it is that a tile will be polluted. But what percentage are we talking about? 5% per icon?
In an old game, I once had a huge (25 pop), highly-productive city that polluted one tile almost every turn. But I can't remember how many pollution icons it had.

Any help?
 
I think free research labs given by The Internet don't pollute, but don't quote me on that.
 
I don't think the exact formula for when tiles are polluted is known. I think we just have to stick with: the more icons, the higher the chance.
cierdan said:
I think free research labs given by The Internet don't pollute, but don't quote me on that.
That's correct. I have experienced too that cities don't generate pollution from their free research labs.
 
Also, any population point above 12 will generate a pollution point. So a size 13 city with no pollution-producing improvements will generate 1 pollution point, a size 14, 2, a size 20, 8.

If you want to cut down on pollution, Mass Transit will reduce any pollution due to population down to 1 (so a size 20 city with no pollution-producing improvements will generate 1 pollution point), and a Recycling Centre does the same thing for improvements. Build both, and even your biggest, baddest cities will produce only 2 points of pollution...
 
So if you went into the editor and gave Mass Transit a -1 pollution value and Recycling Centre a -1 pollution value would that eliminate all pollution once you build these improvements (as needed)? I'm going to try that in my next game. You see I get rid of RRs in all my games because it takes away all strategy from the game but not having RRs makes cleaning up pollution a pain.
 
cierdan said:
You see I get rid of RRs in all my games because it takes away all strategy from the game but not having RRs makes cleaning up pollution a pain.
Woah, I would never have the courage to do that. Without RRs transportation is a pain. :P

About research labs generating pollution, I think that is logical with all the chemical testing and such. ;)
 
Getting rid of railroads gets rid of your food and production bonuses. How will you keep up with the AI?
 
Zelda's Man said:
Getting rid of railroads gets rid of your food and production bonuses. How will you keep up with the AI?
I think he means getting rid of the RRs completely, so the AI doesn't get to build them either.
 
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