uberdubersoldat
Chieftain
- Joined
- Sep 29, 2010
- Messages
- 66
I'll be hosting an MP game. Looking to get a couple more. Currently we have 5 people, possibly a 6th. We would like 8 at minimum, hopefully 10 people, with an AI wildcard team. Rules we're interested in playing by:
Every Saturday night, or Sunday with a week's notice.
2 hours each weekend. Default time going to be Saturday 6pst-8pst.
12 civs, 24 city states, broken up into 2 man teams.
Teams are allies, but not shared map/science in game.
Largest map size, map tbd. Leaning towards Continents.
All victory types except time.
Both expansion packs, no minor DLC.
Quick combat, turns, movement.
Barbarians and Ruins on.
Difficulty tbd. Emperor or King probably.
The one caveat we're looking into and are interested in, is keeping all human players participating until the end, while still allowing for a domination victory type:
EDITS BASED ON FEEDBACK:
Capitulation after capital is conquered
A conqueror can take a human capital, but he must pillage the tiles surrounding it and liberate it back after its halved in population.
After it's given back, you change the name of the capital to reflect the dominated status, but you're still in the game as a vassal state.
You aren't allowed to build an army, you immediately gift or delete every military unit you have., but you inherit the same war/peace statuses as your conquerer.
You gift all extra copies of luxuries to the conquerer and enter into any research/defensive agreement they choose.
You must place spies where the conquerer deems fit and share all intel.
You must adopt whatever religion the conqueror desires.
You must send all trade routes to them if they desire.
You get to keep control of what buildings/units you produce as long as they're not military.
You can settle new lands as you see fit.
The only way to get out of this is via rescue from other teams and city states. All three conditions must be met:
Conqueror is embargoed
World Ideology Freedom
Once this happens, and any defensive pact expires, you must get 1 other Civ to declare war with you on your conqueror.
If this happens all limitations are removed forever, the downside being the conqueror can now wipe you off the map should he so choose.
Lastly, you don't have to stay in the game if you're conquered if you don't want to, just realize it will hurt your Ally team partner significantly.
AI is obviously exempt from all this.
Let me know what you guys think, just need a couple more people to keep it interesting.
My steam name is Uberdubersoldat. Hit me up there. Rules are not set in stone. We begin playing the weekend after Labor day. Sept 7th.
Every Saturday night, or Sunday with a week's notice.
2 hours each weekend. Default time going to be Saturday 6pst-8pst.
12 civs, 24 city states, broken up into 2 man teams.
Teams are allies, but not shared map/science in game.
Largest map size, map tbd. Leaning towards Continents.
All victory types except time.
Both expansion packs, no minor DLC.
Quick combat, turns, movement.
Barbarians and Ruins on.
Difficulty tbd. Emperor or King probably.
The one caveat we're looking into and are interested in, is keeping all human players participating until the end, while still allowing for a domination victory type:
EDITS BASED ON FEEDBACK:
Capitulation after capital is conquered
A conqueror can take a human capital, but he must pillage the tiles surrounding it and liberate it back after its halved in population.
After it's given back, you change the name of the capital to reflect the dominated status, but you're still in the game as a vassal state.
You aren't allowed to build an army, you immediately gift or delete every military unit you have., but you inherit the same war/peace statuses as your conquerer.
You gift all extra copies of luxuries to the conquerer and enter into any research/defensive agreement they choose.
You must place spies where the conquerer deems fit and share all intel.
You must adopt whatever religion the conqueror desires.
You must send all trade routes to them if they desire.
You get to keep control of what buildings/units you produce as long as they're not military.
You can settle new lands as you see fit.
The only way to get out of this is via rescue from other teams and city states. All three conditions must be met:
Conqueror is embargoed
World Ideology Freedom
Once this happens, and any defensive pact expires, you must get 1 other Civ to declare war with you on your conqueror.
If this happens all limitations are removed forever, the downside being the conqueror can now wipe you off the map should he so choose.
Lastly, you don't have to stay in the game if you're conquered if you don't want to, just realize it will hurt your Ally team partner significantly.
AI is obviously exempt from all this.
Let me know what you guys think, just need a couple more people to keep it interesting.
My steam name is Uberdubersoldat. Hit me up there. Rules are not set in stone. We begin playing the weekend after Labor day. Sept 7th.