Need some newbie Help !!! =S

DarkPredator

Chieftain
Joined
Jan 21, 2008
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Ok Heres my problem..I've read in another threads that it says DO NOT AUTOMATE WORKERS. My problem is I dont know how to use them to take the most out of my land So I just automat them. They worked well so far so I dont know..Any ideas or tips u can give me? Thanks :)
 
Ok Heres my problem..I've read in another threads that it says DO NOT AUTOMATE WORKERS. My problem is I dont know how to use them to take the most out of my land So I just automat them. They worked well so far so I dont know..Any ideas or tips u can give me? Thanks :)

Yes. Don't automate them :)

O, all right; I'll get serious :rolleyes: Go to the War Academy & snoop for complete information, but the quick version would be: get them building roads between your cities, to hook up luxuries/resources you need, to improve every tile your citizens work. While in Despotism, get them irrigating brown tiles, mining green tiles. (When you get out of despotism, you can re-think that, as you will be able to get more food & thus grow larger/faster.) Try to have at least 1 worker built for each city, bare minimum, and something more like 3 workers for every 2 cities, or even 2 workers for each city. When you get done improving your empire to the max, you can join some of the excess workers to cities that need a quick population boost.

That should be enough to get you started--good luck.

kk
 
Welcome to CFC, DarkPredator!

Snarkhunter has pretty well hit the nail on the head. Road everything, mine green and irrigate brown, at least while under despotism. The reason for this is the despotism penalty. Under despo, any tile that produced 3 or more food, gold or shields gets a penalty of 1. So an unimproved grassland produces 2 food. Irrigate it and two things happen. The irrigation adds one food, making 3 food, but that triggers the despotism penalty, so you lose the food that you gained and you're right back where you started: 2 food. The exception to the "mine green, irrigate brown" rule of thumb is that you want to go ahead and water tiles with a food bonus. For example, if that same grassland tile has a cow on it, it's a base 4 food tile (2 for grassland, 2 for the cow). So it has already triggered the despotism penalty and will produce 3 food under despotism. If you go ahead and water it, it goes back to being a 4 food tile under despotism. I hope that makes sense.
 
Howdy, man. A couple little newb-to-newb tips in addition to the above.

1. If you don't already have a plan and aren't sure what else to do, I build a road first, before mine/water. Two reasons: it's the quickest worker action (so you get the resulting bonus for more turns) and the road helps other workers/settlers/military to move more quickly through the area and save turns of their own. There are plenty of cases (especially new towns) where you would want to water/mine first, but for me a road is the general rule if I'm not sure what is best.

2. Improve the tiles around your cities, but only tiles that will actually worked by the city. If a city is capped at size 6, don't improve more than 6 tiles around the town, since citizens won't be using the extra tiles. If start building an aqueduct later, THEN come back and improve more squares. On the other hand, DO make sure you improve enough tiles for all citizens to work. You're basically giving up free money/food/shields if a citizen is working raw land.

3. As an extension of #2, improve the strongest tiles first. Take a look at this great page explaining terrain values, worker tasks, and managing your citizens. It gets pretty in-depth, I just picking up a few pointers from there has really kicked up my early game. You can use the ideas for any newly settled town.

4. Last, in addition to a worker improving tiles around each city, I like to have at least one extra worker (often more) focused only on building roads connecting all my cities. Even if you have to build roads through neutral territory, this is important. It allows you to quickly move military units to defend cities, resources/luxuries are shared among connected cities, and corruption is reduced in cities connected to the capital. This is one area that I think the AI considers a low priority, but I want that trade network connected ASAP.

Hope this is at least a little help. Good luck to you!
 
Ok guys thanks to all of u Two more little questions I just started a game with Egiptians In Continent map I started next to a river and I moved my worker first to see if the river lead anywhere. There was a Coast 1 tiles away from my starting possition So I moved to the coast and settled my capital,
1) Is it ok to move the settler to get to a better possition to the cost of starting earlier?
2) Should I build more Coast Citys?
 
Put workers in groups, too. 3 workers build a road in one turn, 4 will irrigate a tile, 6 will mine it, 10 will clear a forest, 24 will clear a jungle, 6 will build a railroad and 12 will clear pollution. Remember that. If you stack workers in stacks, your infrastructure will spread real fast. Even if you can't put 24 workers on a jungle tile, send 12, 8 or 6, not 10 nor 21. If you send just one or two, well... It's long.

The worker pile strategy is most useful for your rail network.

And NEVER PRESS "A" AGAIN. It's the most important thing you must know. Don't even think about automating workers (except maybe at the end of the game, to clear pollution). Workers are the main edge between the AI and the human.
 
there is a time and place for automating

Early on in the game it is very important that you mine your grasslands, and irrigate your planes. Hills and mountains should be ingnored untill you have a government other than depotism. And of course, roads are very important and should be built before any other improvments on a tile. As far as which squares to improve first, always improve the most valuble ones: the grasslands with the square thing in the middle (bounus grassland), flood plains, and anything thing with a resourse. This is the very basic of tile improvements.

The point I want to make here is that early on in the game it is vital that you manage your own workers; otherwise the computer will just make random improvements on random squares(its not entierly random but i am not going to discuss factors behind the AI's improvment desisions). Worker Automation is for the late game when you need to focus your efforts on controlling units, rather than commanding your slaves. Some people just get fustraited at the end of the game because they are tierd of commanding units to improve reletivly unproductive outling citys, and simply disband all of there workers when there is still some work to be done. This is when it is best that you use worker automation rather than manual commanding.
 
1) Is it ok to move the settler to get to a better possition to the cost of starting earlier?
2) Should I build more Coast Citys?

1.) Yes, If you start on a cow, game, wheat, or any other resource that adds shields or food MOVE OFF OF IT. City Centers only get gold bonuses from resources.
2.) Yes, cities on the coast can build harbors (+1 food/water tile), Offshore Platforms (+1 Shield/ water tile), and Commercial Docks (+1 commerce/ water tile). However if you build a city off the coast, and it grows and contains water tiles (not including inland lakes) they will be stuck at their original value because only coastal cities can build the above improvements. Also coastal cities are the only ones that can build your ships, so if you have to get to another continet, you have to build a transport ship of some kind.
 
So That means Having more coastal Cities +Income +Trade +Territory(With transports and landing forces) Correct? Also in my game Ill build Many coastal Cities for Commerce and Exploring the seas And any land Cities Will be mined unless there are floodplains Within the borders To Maximized production.I share a continent With Rome and Greece(The only ones I met) im right in between Rome to the south and Greece to the north Ill expand quickly to stop them from building near my territory.
 
So That means Having more coastal Cities +Income +Trade +Territory(With transports and landing forces) Correct?
I'm not entirely sure what you mean with this. It is partially correct. Having more coastal cities certainly means more places where you can build ships. As for "+Income," coastal tiles do generate commerce, which is very handy. However, if those coastal cities are far from your capitol, corruption may well eat up most of the gold. "Landing forces" (which I take to mean ground troops) can be built anywhere, then shipped to the coast for loading onto transports. As for "+Trade," I'm not sure what you mean, but in order to trade with a civ on a different continent, you only really need one coastal city with a harbor, a trade route to one of their harbors and some goods. Having more than 1 city with a harbor doesn't really increase your trading. To trade with someone on your own continent, you need a trade route, meaning your capitol must be connected to their capitol by road. (Someone jump in if I've missed anything.)

Also in my game Ill build Many coastal Cities for Commerce and Exploring the seas And any land Cities Will be mined unless there are floodplains Within the borders To Maximized production.I share a continent With Rome and Greece(The only ones I met) im right in between Rome to the south and Greece to the north Ill expand quickly to stop them from building near my territory.
I don't know how far along in the game you are, but if it's early game yet, don't overlook food. In the early game, food is king, so water those cows!
 
Sorry if I didnt make myself clear in the last posts My game is in spanish So my english is not THAT good =S, And yes It is An Early game Probably around 3950 to 2000 I cant remember the date exactly If U Want Ill post Pictures and my Progress Since its my first game on the second level of Difficulty.
PS:Version is 1.16F(Cant Patch the game cuz it gives me the No cd in driver problem Check the That particular thread to see my post)
 
It is a SecuRom bug as I recall. You should be able to install the game at its base level and then apply 1.29f to vanilla and not have that issue. Not sure where you live and what means you have, but Gold or Complete are patched already and could be found cheaply in the US.
 
Avoid building a city 1 tile away from the coast, because of what Gosnork explained. But...
Water tiles don't net you a lot of shields, generally speaking.
The ideal situation would be a coastal city that has 12 land tiles. Except if there is a whale or fish bonus, then subtract the number of bonus water tiles from 12.
So build on the coast, but not because water is so great, it isn't all that great actually. So build on the coast, but try to minimize the amount of water tiles in the city radius. Its a kind of ironic, in a way.
 
And dont forget it's your game, if you feel like automating the workers, go ahead. Just as long as you understand that if you do- you are giving away one of your advantages to the computer.

Its a little like setting the difficulty to a one notch higher level.
 
You can host them in something like Photobucket or Imageshack, or use the Easy Upload system. Above the box in which you type replies to threads, you can find the "Insert Image" button, which will put image tags around the link to your picture. Also, look down in the SG forum for a thread on how to post screenshots.
 
Dibujo.JPG


This is a map Of my Current game(Its in spanish >.<) For some reason Greece has declared war on Rome And The worst part is..IM IN THE MIDDLE. Rome Has Military superiority And im Scared some crazy ideas might come to his head like atking me..What should I do? Ally Greece vs Rome? stay Neutral?
 
THe game Is supposed to be in spanish. Ill post more pictures once I advance a bit So Ill wait for Comments on my play-style
 
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