Need some newbie Help !!! =S

I see a few things wrong with that picture...
You have a lot of flood plains, and have roaded and irrigated them, but you aren't using them. It looks like you are actually only using 1 of 6 floodplains, and one of the 5 you aren't using has wheat on it!

Now about your problem, I would take all those extra units you have sitting in your cities doing nothing and make a wall of units from Tebas to Elefantina. This would stop the Romans and Greeks from walking through your land, and would prevent one of them from becoming far more powerful than you. You could also sell each RoP, but they wouldn't be able to use it because of your wall.

Now if you want to expand, I would invade the Romans. Their territory isn't covered by jungle, so you would be able to convert it into valuable cities very quickly.
 
I suggest you first plop down more cities between your existing ones. And in future games, build them about 2 tiles apart, more or less. (City-tile-tile-city)
Your city's can't grow past size 12 for a very long time, and even when that becomes an option, its still usually better to not do it anyway.

With more cities you'll have more free unit upkeep, more tiles being worked early on, so more commerce and more production, or just plain more of everything.

You have 6 cities there, and I think you can easily get 6 more cities without needing to conquer more land. This will greatly increase your power.

Try to build cities next to rivers and fresh water lakes if possible, this will allow them to grow past size 6 without an aquaduct. Those cities that are not build next to fresh water, build an aquaduct there and don't let them sit at size 6.

For this game, I'd first build some settlers in your size 6 cities and then aquaducts.

Once you are done with that bit of easy power growth, your first taget should be the romans, they have the land that is easiest to quickly turn into a profit.
 
Ok now Its 600 DC(AC English) I signed ROP with both rome and Greece. As soon as I finished signing the first ROP with greece He asked me to ally vs Rome...When I said no He Declared war on me too!!! I allied with rome VS Greece right now Fighting a tough war since I cant use my UU Too much jungle I sent 2 ships with spearmen andUU's on it to Strike the Greece main land
 
You don't have to fight the Greece, even though you are at war with them. you can also just defend yourself while you build up your power until you are ready for an offensive war.
 
Fighting Greece is a very bad idea. Even if you manage to take their land, you will have to spend a long time clearing the jungle and the loses you will sustain will force you to delay the invasion of Rome. Hoplites are no fun to fight...
 
I attacked Corinto Razed it And Built Gizeh Near it to Get all 5 Luxury's(which im trading right now with Greece and Rome(I asked for peace right after this and greece accepted)
 
Just seeing that picture tells me alot. You have too few cities for even the space covered by your borders. You could easily squeeze 4 more in to increase your unit support and total culture. You might also want some settlers for razes and culture implosions due to the war. Here is a dotmap of some sites I recommend building at. I'd say red, blue, purple, yellow and red would be the order I'd choose.
 
Tomorrow Ill post the Upgraded map of my territory.I Did what Gosnork Told me about the Border and the units.I blocked off Rome completely And Im working on the Greek border Now. =D Im playing really bad this game Maybe its because I have not automated my Workers ;P But Doesnt matter. And the problem with the city's is that I want all the tiles to be worked with no Overlap(OCP I know Its not done right in my game but Whatever xD) Ill try another game (When I finish this one) CxxCxxCxxCxxC to see how it works. I've read the Thread talking about RCP and..I dont get it Can someone teach me how to use it? its kinda interesting having all cities with = corruption ;P
 
Avoid building a city 1 tile away from the coast, because of what Gosnork explained. But...
Water tiles don't net you a lot of shields, generally speaking.
The ideal situation would be a coastal city that has 12 land tiles. Except if there is a whale or fish bonus, then subtract the number of bonus water tiles from 12.
So build on the coast, but not because water is so great, it isn't all that great actually. So build on the coast, but try to minimize the amount of water tiles in the city radius. Its a kind of ironic, in a way.
I disagree. The more sea (better: coast!) tiles the better. Build/rush lib (and university eventually) and harbor, and you've got a research powerhouse! I generally do all I can to maximize coastal cities. Just about every coastal city gives you access to otherwise unused tiles. My coasts are generally on CxxC, with some CxC (when it gets more funky!).

Now, for DarkPredator...

- You could research at a higher rate with all the gold you've accumulated, unless you have something specific in mind.
- For city placement, don't start a game with a specific plan in head. Don't say "today I'm gonna build cities this way", don't say "I don't want overlaps", and don't even say "I don't want a city in the radius of another", just look at the context. It depends on the situation. In territories with not much growth potential (just hills/deserts/mountains), you can often build CxC without any city disturbing another, since they won't grow past 3 or 4 population (or you can do the opposite, since no city will be very productive, to minimize corruption). In central cities not prone to be attacked anywhere soon, you can forget the defensive problems of CxxxC, but in cities near the border, it's more important. Your strategy should be adjusted to the situation, not planned in 4000 BC.

Good luck!
 
I disagree. The more sea (better: coast!) tiles the better. Build/rush lib (and university eventually) and harbor, and you've got a research powerhouse! I generally do all I can to maximize coastal cities. Just about every coastal city gives you access to otherwise unused tiles. My coasts are generally on CxxC, with some CxC (when it gets more funky!).

This is very fine for some games, not so great for others. In the main, it is better not to wait around rushing expensive structures in places with CxC placement.

You would have done better to spend the resources on troops to kill the AI.

I would not advise new players to maximize their coastal use, unless on an island. In fact I would not be to interested in building up anything but core cities.

You can get plenty of beakers from scientist and they do not need Libs and Unis. A coastal tile gets two food without a bonus, one without a harbor. Even a hill gets 1 food.

The commerce is of little value, if it is in corrupt town. The lest you spend on a town the better, unless it can make troops.
 
Specialist farms are far less useful in Vanilla/PTW, that's for sure. Research is much more in your core and you need to maximize the raw cash there with multipler buildings and fully developing all tiles. I much prefer Conquests.
 
True, but shields are still shields and that is what is needed to make units. Corruption is easier in vanilla as well, so you can profit from libs in more places that in C3C.

In both version, killing the AI is the fastest way to get more land and more research. Making more units and less structures lets you do that quicker.
 
Dibujo1.JPG

Ok this is the map of my lands Now.Im planning to do the same thing with fortreses on all the units that i have Near Rome before the War And Ill build another line On the greek border Too (A new one cause the other one was planned without Lutecia flipping Or Building Gizeh).
 
And Ill build another line On the greek border Too (A new one cause the other one was planned without Lutecia flipping Or Building Gizeh).

:\ Well I think you should see now why poeple rarely use fortresses; a line of heavily defended castles may look great, but the amount of effort required to build it is vastly more than the amount of effort it takes to advance your borders.
 
Okay, one huge problem that no one else has commented on is that you have a bunch of cities in and near your core building "Riqueza," which is Wealth. While it will help your income, there are smarter ways to improve your economy, especially since Wealth doesn't actually get you much gold during the Ancient Age. Your core cities should be building something that will improve your military--like barracks and units--or something that will improve your research/economy, like courthouses, aquaducts, marketplaces, and libraries (if available).
 
Im building Libraries Universities Marketplaces and Banks all over my empire.
Dibujo2.JPG

It wasnt easy but I conquered Veii And Rome itself Now His empire is split into 2 East and west.
 
It looks like you're making good progress. Personally, given the size of your empire and the size of your continent, I'd want the whole continent to myself. I'd keeping building up my military, and take over.
 
OK I dont know if Ill countinue this game..There's a problem with the save EverytimeI reach 1710 The game crashes and I have to start again from the last save >.<
 
That stinks. Well, you've learned a lot that should help you with a new game. Next time, though, you may want to consider putting your cities closer together--city-tile-tile-city is usually considered optimal--and try to build as many cities as you can.
 
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