Furycrab
King
- Joined
- May 26, 2011
- Messages
- 914
I was thinking of it overnight a little, it seems the bug is triggered when you repair a district, probably because repairing a district only costs a small fraction and maybe the rest overflows into whatever you try to build next.
What has me concerned... Wouldn't the AI fall prey to this all too easily? Especially if they were given code to prioritize fixing Districts? On high difficulty they have really high production bonuses so they would eventually overpower it, but not before losing a few hundred hammers they could have used to defend themselves. On lower difficulties, I imagine it could shut down a city, barbs could likely easily do this.
What has me concerned... Wouldn't the AI fall prey to this all too easily? Especially if they were given code to prioritize fixing Districts? On high difficulty they have really high production bonuses so they would eventually overpower it, but not before losing a few hundred hammers they could have used to defend themselves. On lower difficulties, I imagine it could shut down a city, barbs could likely easily do this.