Negative war weariness in a Democracy?

Yeti

Prince
Joined
Nov 5, 2001
Messages
364
I'm a Democracy

The largest other civ attacked me long ago (and has only 2 cities left now...)

Some useless civ halfway across the map declared war on my more recently, sent about 5 units after me, pillaged one railroad before dying, and offered peace. I took him for as much cash as I could get and said sure.

So here's the situation:
I'm a democracy. I have a long term war still going on that I didn't start, and I've just signed a peace treaty with a second civ that attacked me more recently and never had any significant fighting with.

What happens?
Some of my cities go into civil unrest, and another ends it's WLTK day.

I check 'em. No unhappy folks, or more happy than unhappy - no reason to be in civil unrest, and the city that had been in WLTK day for a long time still had more happy than content and no unhappy citizens.

Hmmm... something is weird. Save the game, pop back to the last turn for a sanity check - cities look fine then - NOT in unrest conditions and my previously WLTKing city still in those conditions.

OK, let's try something different - advance to the next turn using the save and don't accept peace.

Everyone is still happy - no unrest, WLTK day goes on.

Hmmm, back to save, advance to next turn again, accept peace again.

Unrest for no reason, end of WLTK day despite still fitting the requirements for it.

Has anyone else seen this? Any ideas??
 
I have noticed, that, WLTK Day ends spontaneously sometiems in multipel cities, when they offer to improve my palace, and then they start up again later, even though WLTKD conditions still exist. also they sometiems end WLTKD for no apparent reason when the conditions still exist. but mayeb that last oen is my imagination. the one where they build me an improved palace is every time. WLTK day doesnt' seem to do much anymore. it used to increase yoru population by one each turn, as logn as you could support the additiuonaal population. sems they have broken that featuer in civ3 for better or for worse. ~Q
 
Hmmm - I hadn't noticed that connection between my palace being added to and WLTK day ending.

But I'm more concerned about the cities going into civil unrest for no reason when I sign a peace treaty.
 
I have also noticed WLTK day ending for no apparent reason (still more happy than unhappy). I have noticed this occurs when a trade of some luxy ends, but it doesnt make less non-happy than happy.

Quick question.

Where do entertainers count? Are they in the Happy people pool or Content pool or non of the above?

ironfang
 
I think a successful military campaign actually INCREASES happiness. In the last game, I tore through England in about five to ten rounds, and took at least three cities a turn. Instead of creating war weariness, my core cities, as well as some captured ones, immediately started WLTK days. A short, organized, successful military campaign works wonders.

AFter this, I sent my army across the ocean to China to knock them off their block. Unfortunately, after two turns and five cities I apparently scored a cultural victory. Which sucks, because I had half the spaceship built, too.
 
Hack and slash campaigns as Democacy is wonderful. A loong sustained one is no good. Go rip a couple of his cities and then sue for peace. Use the down time to rebuild and then repeat. Going after the luxuries is the key to keep your people happy. I smashed a roman city rich with furs and right after I sued for peace (which I got tons of cash from) a lot of my cities celebrated their WLKTD. I noticed also that Rome went rather nuts too after a little bit.
 
...but if you have a huge advantage and the forces in place, then you can sometimes pull off the kill. The best is when you fight for a couple of rounds, sue for peace and get a city or two, then fight again, rinse, and repeat. Hehehe.

Basically, I got to the point where two smaller civs and one medium civ hated me and the only way to get the diplomatic victory was to eliminate them. so i did, leaving my two strong allies and lone opposition intact. Not the most "diplomatic" way of being diplomatic, but it worked :). Unfortuately, my culture won it before I could get my next UN vote!
 
But in all of those situations guys, did you ever see cities go into civil unrest for no reason?

Have you ever had a city with:
5 happy
12 content
2 unhappy

In civil unrest??

This wasn't a case of not noticing that all I had was content and unhappy and not happy and content or anything like that.

If I signed a peace treaty, the city went into civil unrest, despite having more happy than unhappy citizens. If I didn't sign it, then everything was fine.
 
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