Predator145
King
- Joined
- May 22, 2020
- Messages
- 711
Intelligent use of granaries is one of the major edge the human player has over the AI. One can perfume the AI to build them earlier but even then it's too expensive and the AI would often end up being stuck at pop 5 running entertainers. I'd like to nerf the granary and make it cheaper so that it's a no brainer for the AI to build it first. C3X gives us options of a city improvement generating a local only bonus resource. A granary can thus generate an extra food, basically turning a normal civ's city into a riverside Agricultural one. So how many shields would such an improvement be worth? 30? 40?
So you're just flipping between the two.