.net civ4 editors and the map

seady

Prince
Joined
Aug 30, 2006
Messages
582
Location
Sydney
One thing i really miss about civ3 is the map editor. The fact that you can create maps outside the game is logical. It's a pain to have to load civ4 each time you want to fiddle with a map (takes at least 5 minutes to boot it here).

The assorted map editors people have made always seem to stall in beta.

Another problem is with inserting/modifying units and techs. Civ3 had it's issues but this again seemed easier except for the artwork side. Again, the editors for this people have made always seem to stall in beta!


I have also noticed they seem to always be written in the closed source .net framework. Now, i have a legal xp version (yay...) and i can't access the MS site for unknown reasons (yet i can get windows updated, weird) so i have never been able to use it, and the incompatibilities people have had with it make me wary.

Is there another language or tool with good support for xml? Writing a program to convert xml tags into tokens is obviously doable in most any language, but surely it's reinventing the wheel... there's got to be a better way. :confused:
 
There are a number of XML editors out there, and a trip through google will reveal more than you'll know what to do with :P

Personally, I use Visual Studio for my XML editing purely because I already have it. However, I can say that it's a pretty nice one (you can get "Express", or limited, versions for free from Microsoft, just search for Visual C++ 2005 Express)

Using VC++ has the added benefit of (soon) being able to compile the source code for the SDK if you ever want to move on to make bigger changes.
 
Seady, if it's any help I am working on a full blown in-game editor that will let you mod most of the game... It will basically be a nice GUI for updating and editing the XML files in-game.
 
TheLopez said:
Seady, if it's any help I am working on a full blown in-game editor that will let you mod most of the game... It will basically be a nice GUI for updating and editing the XML files in-game.


Now this would be nice, hope its close to Win-Merge, but only better main thing there is that it does not let you go to the next post per unit, ie if you put settler first, then some else puts lion first it doesnt work good then?:crazyeye:
 
TheLopez said:
I am working on a full blown in-game edito...

Great. :goodjob: How is it going? Any chance to test it soon?
 
TheLopez said:
Seady, if it's any help I am working on a full blown in-game editor that will let you mod most of the game... It will basically be a nice GUI for updating and editing the XML files in-game.


:goodjob: This sounds fantastic!!!
 
Back
Top Bottom