One thing i really miss about civ3 is the map editor. The fact that you can create maps outside the game is logical. It's a pain to have to load civ4 each time you want to fiddle with a map (takes at least 5 minutes to boot it here).
The assorted map editors people have made always seem to stall in beta.
Another problem is with inserting/modifying units and techs. Civ3 had it's issues but this again seemed easier except for the artwork side. Again, the editors for this people have made always seem to stall in beta!
I have also noticed they seem to always be written in the closed source .net framework. Now, i have a legal xp version (yay...) and i can't access the MS site for unknown reasons (yet i can get windows updated, weird) so i have never been able to use it, and the incompatibilities people have had with it make me wary.
Is there another language or tool with good support for xml? Writing a program to convert xml tags into tokens is obviously doable in most any language, but surely it's reinventing the wheel... there's got to be a better way.
The assorted map editors people have made always seem to stall in beta.
Another problem is with inserting/modifying units and techs. Civ3 had it's issues but this again seemed easier except for the artwork side. Again, the editors for this people have made always seem to stall in beta!
I have also noticed they seem to always be written in the closed source .net framework. Now, i have a legal xp version (yay...) and i can't access the MS site for unknown reasons (yet i can get windows updated, weird) so i have never been able to use it, and the incompatibilities people have had with it make me wary.
Is there another language or tool with good support for xml? Writing a program to convert xml tags into tokens is obviously doable in most any language, but surely it's reinventing the wheel... there's got to be a better way.
