Droowel
The greatest Bard of the Age began life in most unpresuming circumstances, a remote Illian hamlet. The young girl Droowel learned about music at her father's knee. She learned about life's unforgiving nature from the harsh environment and illian culture. As a little girl she watched three older brothers challenge for local chieften status ... and watched three brothers die in single challenge combat. But she also saw these brothers lauded at their funerals as brave men who lived life to the fullest, and lauded so even by the very chieftan by whose hand the brothers fell.
And as young woman, Droowel watched a fourth brother stride forth and issue challenge. And she watched as this time, her sibling emerged triumphant. At the funeral for the fallen chieftan, Droowel's brother's words failed him. Suddenly, Droowel was inspired to sing. She sang the history of the fallen chieftan's life, his bravery in combat, his honor in victory. The fallen man was but a simple chieftan of an unremarkable hamlet. But when Droowel finished singing, those present felt they were sending a legendary king to the afterlife.
Droowel's fame spread rapidly after that. The small hamlet could not contain her, not could all of Illian society. In what seemed like a blink of an eye, Droowel found herself travelling the world, often finding her melodies had outraced her to the next town. Everyone, it seemed, loved her driving martial rythyms. Everyone, it seemed, could and did recite her lyrics. Everywhere she sang, people would still be talking about the performance months afterwards.
Her songs reflected her upbringing and her Illian values. Life is violent and short. Audacidy and bravery are valued more than life itself. Conflicts are not to be avoided, no, they are to be sought out confronted directly and resolved with violence. There is glory in victory, glory in defeat; shame exists only in declining confrontation. Her songs reflected Illlian values, but the message had universal appeal. When married to her singular voice and unique melodies, her music was irresistable.
Such a talent does not long escape the notice of kings. Before long, many emperors found themselves in competition to woo Droowel to their court. Even the dullest emperor saw the immense value to such a bard. Such a bard could steel an entire empire to face the rigors of war. So the emperors competed for Droowel's alliegance. Little did they realize then that decades later the emperors would wish they had competed to see who could strike her dead. A wish that was not limited to only those emperors who had failed to attract Droowel to their court...
Be careful what you wish for, for sometimes wishes come true.
Droowel
Str 6
Move 2
Hero
Sorcery
Channeling II, III
Law II, III (Valor, Unyeilding Obediance)
Mind II, III (Inspiration, Domination)
Spirit II (Hope)
Access to City Defender promotions, at least CD I, maybe CD I, II. (see below)
Training ability for Inspiration and/or Hope? (desireable? debateable? feedback?)
Droowel has a nice set of builder-friendly spells. She can add a happyface, beakers, and culture to a city and she can pacify all the unhappy faces in a city. That's really nice after capturing a massive enemy city. She should have access to at least some of the city defender promotions because citizens love her and will always warn her about suspicious strangers lurking around town asking questions (flavor) and to make her a tough target for assassins while keeping her weak offensively (game balance).
Why can strangers be expected to be lurking around town seeking to learn about Droowel? Because of her defining characteristic:
Every turn Droowel is alive, a "Global Hostility Index" is incremented by 1%. The "GHI" starts at 100%. Every red, i.e. negative, diplomatic relation condition is multiplied by the GHI. No modification is made to green, i.e. positive, diplomatic relations modifiers. Droowel might die, but her music is eternal. If and when Droowel dies, the GHI remains at its final value, but stops growing larger. Thee is no cap to the GHI. So long as she lives, the GHI will grow.
Special ability #2: Droowel cannot be Disbanded. You build her, you're stuck with her.
Example.
Droowel is built on turn 201. The Calabim have the following opinions of the Bannor.
Our open Borders build trust (+1)
You are Good (-6)
You refused to help us (-1)
Our close borders spark tensions (-1)
We are upset you follow a different faith (-3)
The formula is Green - Red*GHI = Final diplomatic status. So we have
1 - 11*100% = -10
Turn 301 One hundred turns pass. Little has occured between Bannor and Calabim so the conditions are almost the same. But Droowel's songs have been inspiring regular peoples worldwide for generations now.
Our open Borders build trust (+2)
You are Good (-6)
You refused to help us (-2)
Our close borders spark tensions (-2)
We are upset you follow a different faith (-4)
So we have 2 - 14*200% = -26
Hmm, doesn't look like Calabim and Bannor will be ignoring each other much longer.
Now picture diplomatic relations crashing everywhere. It will be harder to maintain alliances, to trade, and to avoid wars. And thus emperors might look fondly upon the assassin option.
Special ability #3 (optional): Droowel reduces War Weariness by 25% for the owning civilization, and by 15% for all other civilizations in the game.
Don't know if any of this is programmable, but if you're seeking

you gotta think outta the box.
