raystuttgart
Civ4Col Modder
The actual name of the Civ is still in discussion.
Original Post
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Hi guys,
there are actually several concept ideas that would require another neutral and non-playable Civ.
The civ that could match this best is most likely the Republic of Genoa.
They were known Traders and Bankers with lots of wealth and power during the period in which WTP plays.
(They had e.g. financed the venture of Christopher Columbus - thus having their share in the discovery of the New World.)
Not being powerful enough to challenge Spain, Portugal, France, England, ... directly as Imperial Powers,
they focussed on making money as the partners of these Nations. (e.g. they lended huge sums of money to England).
When introducing the Republic of Genoa as a new Civ (with a leader "Doge of Genoa"), we could e.g. implement e.g. stuff like:
------
A) new DLL-Diplomacy Dialogue Features:
B) Genoese Trade Ships on the Map:
"Neutral Ships" appearing on the Map, sailing to the closest Colonial City, triggerning some trade event, then sailing back to Europe and after some time coming back to trade again.
(This could become a simple implementation using just small event messages or something more complex depending on how much time we invest on the implementation.)
This could make a "Pirating Strategy" much more interesting. Hunting civil trade ships.
(e.g. when they come from Europe they could have European Goods and when they depart they would of course carry some Colonial Goods they had bought.)
Of course the "Genoese" would get pretty angry if Pirates capture their ships in your sea territory.
(So you should try to defent them and not let them simply get captured or even capture them yourself.)
But well, in other Colonial Nations sea territory ... who knows of which Nation that evil Pirate was.
(So in other Colonial Nations sea territory you could go "Happy Genoese Hunting" with your Pirates.)
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C) Additional Python Events
Additional nice story stuff. As we already know, possibilities are just limited by imagination.
e.g. We could have "Contracts" requiring like e.g. to "Bring / store 1000 Fur to Quebec".
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Remarks:
Well, it is just a possibility and concepts for stuff like this already exist.
In fact implementing a new Nation (with a leader) is much less difficult than some may believe.
We did it already for the "Church". (Which I consider a success.)
So why not do it again for "Republic of Genoa"?
- Fugger Trading and Banking House
- Welser Trading and Banking House
- Republic of Genoa
- Republic of Venice
- Something else ...
Original Post
-------------------
Hi guys,
there are actually several concept ideas that would require another neutral and non-playable Civ.
The civ that could match this best is most likely the Republic of Genoa.
They were known Traders and Bankers with lots of wealth and power during the period in which WTP plays.
(They had e.g. financed the venture of Christopher Columbus - thus having their share in the discovery of the New World.)
Not being powerful enough to challenge Spain, Portugal, France, England, ... directly as Imperial Powers,
they focussed on making money as the partners of these Nations. (e.g. they lended huge sums of money to England).
When introducing the Republic of Genoa as a new Civ (with a leader "Doge of Genoa"), we could e.g. implement e.g. stuff like:
------
A) new DLL-Diplomacy Dialogue Features:
- Money Borrowing / Lending (for interest)
- Hiring Mercenaries (maybe new Units)
- Influencing Market prices of Goods (by bribing)
- ...
B) Genoese Trade Ships on the Map:
"Neutral Ships" appearing on the Map, sailing to the closest Colonial City, triggerning some trade event, then sailing back to Europe and after some time coming back to trade again.
(This could become a simple implementation using just small event messages or something more complex depending on how much time we invest on the implementation.)
This could make a "Pirating Strategy" much more interesting. Hunting civil trade ships.
(e.g. when they come from Europe they could have European Goods and when they depart they would of course carry some Colonial Goods they had bought.)
Of course the "Genoese" would get pretty angry if Pirates capture their ships in your sea territory.
(So you should try to defent them and not let them simply get captured or even capture them yourself.)
But well, in other Colonial Nations sea territory ... who knows of which Nation that evil Pirate was.
(So in other Colonial Nations sea territory you could go "Happy Genoese Hunting" with your Pirates.)
------
C) Additional Python Events
Additional nice story stuff. As we already know, possibilities are just limited by imagination.
e.g. We could have "Contracts" requiring like e.g. to "Bring / store 1000 Fur to Quebec".
------
Remarks:
- The Nation would never get settlers. (Thus never have colonies.)
- The "Genoese Ships" would have a special AI - to do the "Trade Ship Logic".
- The Nation would be "always at peace" - nobody could declare War to it.
- Every Colonial Nation would have contact with it right from the Start.
- You could trigger Diplomacy with it just like e.g. with "Church".
- Getting good relations would result in benefits considering all their features.
- Getting bad relations could result in additional bad events.
Well, it is just a possibility and concepts for stuff like this already exist.
In fact implementing a new Nation (with a leader) is much less difficult than some may believe.
We did it already for the "Church". (Which I consider a success.)
So why not do it again for "Republic of Genoa"?

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