NEVER Build Walls!

Thanks for the tip; I never thought about the benefit to MGs.

Wait a minute, don't citadels obsolete with GP?

If you with GP are thinking about the Great Merchant generated with Economics, then you are correct.

Shoot for Liberalism instead ;)

EDIT: GP also means Gunpowder. Silly me.
 
good idea lordkestrel i forgot they give out a +1 trade route, guess you always shoot for the Great lighthouse hu?
 
If you with GP are thinking about the Great Merchant generated with Economics, then you are correct.

Shoot for Liberalism instead ;)

No, what I was thinking was that Citadels obsolete with gunpowder (GP), in which cas you can't get the xp for mg's. But that's moot since they obsolete with economics.
 
wall also give you the event that you can choose between 1 gpt or spreading your religion. 1gpt is pretty useful when you aren't paying anything for thise walls. I get that event almost everytime.
 
In a game my friend and I are playing, my capital is a Great Engineer spam (one every ten turns or so, if I'm not mistaken), not to mention that it can crank out a wonder in 4-6 turns. I had nothing to do other than build a fair garrison, build walls, then switch to producing Research. XD
 
Correct me if I'm wrong but you can also build walls at the last minute to suddenly boost your defense after your city has been bombarded down to or near 0%, effectively making your enemy have to do something like three times the bombardment he was expecting to do. :)

But I have to admit I rarely build walls. However, in MP where attacks are usually a lot more threatening (humans are much better at mounting offensives) walls can be useful as a deterrent.
 
A golden rule for civ strategies is, NEVER say NEVER. The poster already is flawed from the start when he gave his title for his strategy essay.

Actually, it's not an essay at all. It is closer to a paragraph showing a one sided and poorly thought out statement. I suppose it is for the best though, if he were to expand on this, there would no doubt be more flawed information.

(I'm not impressed)
 
I build walls in border cities that may get attacked, most often i delay economics so the castles +1 trade route is a pretty good reason to build the walls in the first place.
 
Thanks for the tip; I never thought about the benefit to MGs.

Wait a minute, don't citadels obsolete with GP?

No citadels and castles obsolete with Economics. gunpowder units can just ignore the defensive bonus of walls and castles. Mysteriously this does not apply to cannon though. :lol:
 
No citadels and castles obsolete with Economics. gunpowder units can just ignore the defensive bonus of walls and castles. Mysteriously this does not apply to cannon though. :lol:

Yeah, I'd caught and corrected myself on that back on Feb 26. If you're going to revive a dead thread, at least read all the posts. :p
 
A golden rule for civ strategies is, NEVER say NEVER.

Beat me to it :(

I chalked this article (haha) off as soon as I saw the title, but these threads are usually such a rich source of laughs, I can't help but indulge.

For my tuppence worth:

Walls are rarely much use, but for the hammers, they're better value if the city is already decently defended. e.g. A second archer is better than a wall to defend the first, but a wall defending three or four defenders is better than a fourth or fifth archer. At a time of rivers without bridges, and two movement along roads, the additional time required by the enemy to bombard your city is time you can use to reinforce from neighbouring cities. This translates to less men, defending more, which translates to more men free to attack.

They are cheap after all, embarrassingly so if you have stone. I don't often build castles though as they more expensive, and for me the time between engineering and economics is quite low. I would never build them for the def bonus (only trade route) since if a wall is insufficient to defend the city (because you're facing a large stack with plenty of cats and trebs), a castle will also fall.

Is there anything you should NEVER do in civ?
Concentrate on your navy on a highland map (small lakes)?
Trust Monty?
 
NEVER, fight a land-war in Asia?
 
Gunpowder units ignoring walls is completely silly unless they introduce new city fortification, a lot of city fortifications were build at least up to the 17th century. I think it is high explosives that obsoleted fortifications, or at least much reduced their usefulness, so maybe it should be from infantry/artillery that walls go obsolete, rather than riflemen/cannon

Also, spies should only take away cultural defense, not physical fortification (and being at war with units garrisoned should make spy missions a lot more difficult). And siege should be able to return fire to siege...

Until that time, NEVER build walls! :-P
 
My view on walls.

1) They provide great defense early on.
2) Building military instead costs upkeep.
3) You need a wall for a castle which gives you 1 trade route and +25% eps. NOT trivial.
4) Reduces barrage caused by catapults and trebs allowing a better defence.
5) I believe they add to your power numbers, deterring an AI from attacking.
 
I was just thinking that a big reason for cities having walls was to defend the city from damage during an attack or raid. Maybe a city should be damaged (buildings / pop) with each attack, and wall prevent damage from unsuccessful attacks?
 
Walls are 2000 soldiers, same as a warrior. Axes are 5000 I think.

Somebody should do a no wall challenge!
 
Walls ( and Castles ) add soldiers to the power graph... in fact they are a better investement of hammers in that regard than some units.... and they don't pay maintenance

This is probably the best reason to build them. And rolo is right, that's sometimes why the AI (not monty) is so high on the power graph.

A no wall challenge is easy, play as Cyrus and spam Immortals, haha.
 
I hardly ever build a wall... I think I built 1 in a Churchill game, warlords expansion, aggressive AI where they all hate the human player, and I had 1 longbow defending against a stack of something like 30 units from 3 AIs all at war with me at once. He got something like 100xp before he died (and wasn't even a great general). So a no wall challenge is most of my games...
 
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