Bandobras Took
Emperor
Yep.
I'm genuinely curious where to find a body of evidence like this -- the same body of evidence I'm familiar with demonstrates that you cannot win on Deity by Wonder-spamming.
Here are some questions I would like answered by high-level players -- links to games are fine, and bonus points if you can answer without loading up a game of Civ.
1) How early can you consistently research Engineering (number of turns/game speed)?
2a) How early can you consistently research Economics (number of turns/game speed)?
2b) Do you always get the free Great Merchant?
3a) On average, at the time of the answer to question #1, how many cities do you have?
3b) How much commerce are you generating/turn?
3c) What percentage bonus commerce does an extra trade route give you in the best city? The worst? Assuming a Castle in each city, what is the overall bonus?
3d) When running an espionage game, does the extra commerce from a castle's extra trade route synergize with the +25% espionage? Is there an optimum slider level?
4) Assuming that you have sought Engineering early, what are the other potential builds in the bulk of your cities?
5a) What is the cost of a Castle relative to these other builds?
5b) With Stone?
5c) With Protective?
Answers to these questions would suffice for start of evidence from high-level play.
Asking rhetorical questions and assuming they're answered does not suffice. I'll gladly shut up once somebody gives some high-level evidence other than "because I said so."
maybe the body of evidence given by high level play over several years
I'm genuinely curious where to find a body of evidence like this -- the same body of evidence I'm familiar with demonstrates that you cannot win on Deity by Wonder-spamming.
Here are some questions I would like answered by high-level players -- links to games are fine, and bonus points if you can answer without loading up a game of Civ.
1) How early can you consistently research Engineering (number of turns/game speed)?
2a) How early can you consistently research Economics (number of turns/game speed)?
2b) Do you always get the free Great Merchant?
3a) On average, at the time of the answer to question #1, how many cities do you have?
3b) How much commerce are you generating/turn?
3c) What percentage bonus commerce does an extra trade route give you in the best city? The worst? Assuming a Castle in each city, what is the overall bonus?
3d) When running an espionage game, does the extra commerce from a castle's extra trade route synergize with the +25% espionage? Is there an optimum slider level?
4) Assuming that you have sought Engineering early, what are the other potential builds in the bulk of your cities?
5a) What is the cost of a Castle relative to these other builds?
5b) With Stone?
5c) With Protective?
Answers to these questions would suffice for start of evidence from high-level play.
Asking rhetorical questions and assuming they're answered does not suffice. I'll gladly shut up once somebody gives some high-level evidence other than "because I said so."
