I know there's a thread with a similar problem already, but I think my situation is different.
I've had multiple reports where people have their game stuck during the AI turn phase.
My question basically is: is there anything more fundamental to the turn cycle in the DLL than the CvGame::update() method? Because when trying to figure out during whose turn the game gets stuck, the method is always completely executed. So I'm wondering where the game actually gets stuck in the code.
Am I missing another method in the DLL that is not ultimately called by update()?
I've had multiple reports where people have their game stuck during the AI turn phase.
My question basically is: is there anything more fundamental to the turn cycle in the DLL than the CvGame::update() method? Because when trying to figure out during whose turn the game gets stuck, the method is always completely executed. So I'm wondering where the game actually gets stuck in the code.
Am I missing another method in the DLL that is not ultimately called by update()?