New 1UP preview & movie

I asked specifically about UU GA, because i always was annoyed as hell that folks like the sumerians would basically blow their GA in the first few turns, and totally waste it on something lame like a granary. Now, not only can you control when you get your GA, you can have multiple GAs by collecting more great folk.
 
And that I think seems like a new strategy. Although I can see some people getting the urge to use up their great leaders when they get them, rather than wait around for a second one and start a GA.
 
Jesse showed me an awesome strategy with two Great Artists. They were in cities that had a border with an enemy city. He popped them to do great works (+1000 culture), and in a turn, the city was down to it's center square. I was impressed =)
 
thanks Shivam for all the 'insider' info. We sure looks forward to try all this ourselves. I would like to see a city screen picture.

As for missionaries, did you ask them how many you will have during the game or is it just another unit that can be built? Because I have to say I really dislike unit based operations like spies or caravans (in Civ2) and now missionaries.
 
I still don't know much about civics... did you asked something about them? I would like to know all the 25 civics options and their efects... maybe that's too much to ask :P anyways...
 
civics is a menu screen. there are five columns, and five options in each. as you research, those options become opened for you to select. You use them to determine how your civilization acts. a military state, for instance, has more army support and no war weariness, while a pacifist state gets happies. A state with slave labor can build things by killing citizens while an emancipated state has to pay. It's basically a mix and match system.

i didn't get to study it as deeply as i would have liked.
 
There was a glipse of it on the video. I'm sure people will be using image enhancement softwear to make sure that the information finds its way here :mischief:
 
yup... seems one great feature though and yet there's short info about it :\ erm... i don't know how televangelists worked :P so how does a missonary works? have you seen that? can i use him only once? has he some sort of "attack power"?
 
a missionary is like a civ 1 diplomat, from what i gathered. you make him, take him to a foreign city, and you get an option to pop him and make a church there. that's what jesse showed me, at least. again, his hands were on the mouse, not mine, so i didnt get to delve as deep as i so desperately wanted =)
 
i dunno, the idea that using great leaders can so quickly change the tide of war... it's like saying that by having michaelangelo and raphael quickly making some painting, julius caesar wud be able to take over paris.
 
thanks for the links on civics ;)

how do you change the tide of war with great people? that example was for border cities... imagine that michelangelo did something great and everyone around went to see that while armies marched onto theirs city :P not very realistic i know... but i wouldn't waste a GA on that either...
 
change the tide as in... say u have a ton of units, the way it sounds (and correct me if i'm wrong), but if u use ur ga's, u can up the culture immediately, forcing any adjacent cities to be overwhelmed by ur culture. so it's like sending a bunch of ga's to alaska and getting parts of siberia to flip over to the us 'cuz of a few great paintings.
 
in civ 3 even if you had cities with 1000 culture around a small 50 culture city, that city wouldn't flip... prehaps now it's easier for that to happen and increases the importance of culture in the game. The core of a civ won't flip, so their main prodution will remain intact and so their units. About the realism of it... imagine a city "abandoned" by its own people close to a prosperous civ with great paintings... maybe they would consider to join in. The culture boost by itself won't make a city flip but if the pop is unhappy and their culture is low then it makes sense. So we just have to wait and see what it takes to flip a city
 
dc82, I believe your main problem with the great artists is you are being too specific in what they do. Instead of thinking "a few great paintings," be a little more vague and it won't be so painful. Consider their utilization to be the culmination of years or decades of work (you just got to manifest it in an optimum manner).

Otherwise, we could (not really) have great artists randomly manifest things in random cities, with no control by the player. Might be more "realistic" but would make for a strange game.
 
First up, I would like a say a HUGE HI THERE to our new Civfanatic-and 'insider' ;)-Shivam.
Second, as we now know (and unless its been changed) cities no longer 'Flip', they just become harder and more expensive to manage if faced with a nation with overwhelming culture. We also know that culture is now an important part in defending cities from attack. So, the use of Great Artists does not really seem to be more about making your own cities harder to capture or using them to boost the culture in a newly captured city-thus making it easier to hold. To be fair, though, I truly don't see this being overly exploited, given the fact that-though easier to get-Great People will almost certainly be still rare (and, if I remember, require a city to be specialised in 'arts and entertainment').
I also have to say that I Love the way that they have now implemented 'Corruption'-City maintainance retains the overall idea of corruption-as a realistic concept-whilst not making it such that outlying cities are utterly useless. Also, though I was almost certainly not the cause, I advocated many months ago that having cities cost money (quite aside from the cost of improvements) would be a more effective means of reducing the 'Bigger=Better' phenomenon!!! Seems that we were on the same page on this one ;)! I am curious about a couple of things though (and perhaps you could come to the rescue here, Shivam) does Health and/or Distance from Capital play a role in city maintainance? and do individual City Improvements still have a maintainance cost?
Oh and, lastly, given the role of religion in Diplomacy, and in making a city harder to hold on to (or easier to get-depending on which side of it you are) I think it is very unfair to say that religion is a totally useless concept. Of course, I would be happier if Religions could break out of their Generic Beginnings and be happier if missionaries were done in a more abstract fashion. Overall, though, this is looking fantastic. Thanks again for the info Shivam :)!

Yours,
Aussie_Lurker.
 
There were two LOS's associated with religion, one with converted cities, the other with Holy Cities. I think the first got the axe, the second did not.

Shivam, all your talk of the importance of governors and the loss of information on the city screen has got me wondering. The player can still distribute a city's citizens -- without using the governor -- to change worked tiles, right?
 
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