Crazy Jerome
Warlord
- Joined
- Jan 8, 2002
- Messages
- 210
I was thinking something similar last week, though not nearly as elaborate as dh_epic as presented here. Essentially, I wondered how much the big, early expansionistic, dominating empire could be handled (in Civ3 terms) simply by making that path lower the score? For example, maybe you started losing points if the expansion outstriped certain other measures (percentage happiness, literacy, etc.?) Domination would still be an effective way to win, but it certainly wouldn't be a milk strategy or a good "almost dominate" way to ensure spaceship or other victory.
A fundamental RPG design element when giving "experience" is to reward the players for the things that you want them to do. Seems like rewarding a score for harder (but not necessarily game winning in themselves) things would serve a similar purpose in Civ. You'd be handicapping yourself (in some ways) to get a higher score.
I like the "fame" idea, tool.
A fundamental RPG design element when giving "experience" is to reward the players for the things that you want them to do. Seems like rewarding a score for harder (but not necessarily game winning in themselves) things would serve a similar purpose in Civ. You'd be handicapping yourself (in some ways) to get a higher score.
I like the "fame" idea, tool.
