R
Rabbit, White
Guest
Don't know why you saying they're freaks, 's far as I can tell they just doin' their exercises, strechin' some muscles. 


Those freaks would be perfect for a monty python ministry of silly walks mod!
), but scout and settler male can both use the other's animations, they look fine doing that. Also scout model works with mali skirmisher fine except that the spear sometimes changes orientation, i.e. sometimes it would face with the tip forward, other times with the tip back. This is easily fixable with a "two headed" spear, but it's also not very noticeable because as far as I know it only occurs in idle/walking animation. If they fortify or fight the spear points the correct way.Killamike718 said:Can you create your own custom animation and then import it?
Haha, I love that skull throwing Jaguar.Chalid said:Female Settler model-Grenadier animation (works, looks good, rename Bones)
Aztec Jaguar model-Grenadier animation (works, looks good, rename Bones)
EDIT:Added Screenshot

Padmewan said:Has anyone tried any model + spy animation?
Kung-fu monks, man! (If it works)
). Now, technically she works with several ancient units (swordsman, maceman, scout, skirmisher, warrior, longbowman are just the ones I tested her with), but she doesn't look good.
) and you get distortions - dislocated hips and shoulders, plus her feet don't touch the ground, and for some reason she' tilted forward in some cases. It's not something I'd want to work with but in some cases it's fairly close to managable. For example for maceman, when she fights she doesn't appear to be tilting and the hovering above ground isn't very noticable, on the other hand her feet kinda slide on the ground as she goes through the fighting animation.

Rabbit said:I managed to adapt the Navy Seal model to use animations of ancient units, but it's not perfect. Here's a shot
It's hard to see here but the right hand is closer to the body than it should be and is bent (at the shoulder) slightly more back. However, it is possible to adjust it further to be almost perfect I just couldn't go through another round of adjusting the orientation matrix and testing the model in-game. In any case, I attached the modified navyseal nif in case anyone's interested (bones renamed, right clavical added and orientation adjusted, I haven't removed the weapon nor the radio).
