Aside from resseting the XML unit info below how do you get different types of barbarians to spawn? What other files are involved?
<MinBarbarianSpawnEra>ERA_TOS</MinBarbarianSpawnEra>
<MaxBarbarianSpawnEra>ERA_TNG</MaxBarbarianSpawnEra>
<iBarbarianChanceMultiplier>1</iBarbarianChanceMultiplier>
My idea is to have a variety of pirate types out there from the less savory races. Mostly they will be lower tech than the current era representing "aquired" and second hand vessels. I have reset the iBarbarianChanceMultiplier for a number of ships but haven't had any luck so ther most be a code somewhere else that determines what type of ships spawn.
<MinBarbarianSpawnEra>ERA_TOS</MinBarbarianSpawnEra>
<MaxBarbarianSpawnEra>ERA_TNG</MaxBarbarianSpawnEra>
<iBarbarianChanceMultiplier>1</iBarbarianChanceMultiplier>
My idea is to have a variety of pirate types out there from the less savory races. Mostly they will be lower tech than the current era representing "aquired" and second hand vessels. I have reset the iBarbarianChanceMultiplier for a number of ships but haven't had any luck so ther most be a code somewhere else that determines what type of ships spawn.