New Barbarians Help

Tirane

Chieftain
Joined
Jan 26, 2011
Messages
16
Location
Davis, CA
Aside from resseting the XML unit info below how do you get different types of barbarians to spawn? What other files are involved?

<MinBarbarianSpawnEra>ERA_TOS</MinBarbarianSpawnEra>
<MaxBarbarianSpawnEra>ERA_TNG</MaxBarbarianSpawnEra>
<iBarbarianChanceMultiplier>1</iBarbarianChanceMultiplier>

My idea is to have a variety of pirate types out there from the less savory races. Mostly they will be lower tech than the current era representing "aquired" and second hand vessels. I have reset the iBarbarianChanceMultiplier for a number of ships but haven't had any luck so ther most be a code somewhere else that determines what type of ships spawn.
 
So how about non unique units. I remember there are 2 with cloaking capabilities
Romulan Scout and Klingon something?
Can they be set at barbarians by the above method. I understand the art would be generic but would they be cloaked?
 
In an old version of the mod they started cloaked, though now the cloaking system has changed so they don't work like that any more. The Klingon Bird of Prey can now fire while cloaked (it was always meant to be based on STVI), while the Romulan one changed to the Scimitar and has the same ability.
 
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