I'm playing with a buch of mods and haven't encountered any issues at all. Logs are clean and I'm keeping watch haven't noticed anything so far.Interesting, are you playing with mods on this version?
I'm playing with a buch of mods and haven't encountered any issues at all. Logs are clean and I'm keeping watch haven't noticed anything so far.Interesting, are you playing with mods on this version?
-- Can't build Well
INSERT INTO Civilization_BuildingClassOverrides
(CivilizationType, BuildingClassType, BuildingType)
VALUES
('CIVILIZATION_AZTEC', 'BUILDINGCLASS_WELL', NULL);
DELETE FROM Civilization_BuildingClassOverrides WHERE CivilizationType = 'CIVILIZATION_AZTEC' AND BuildingClassType = 'BUILDINGCLASS_WELL';
Only RAS and IGE.Interesting, are you playing with mods on this version?
Ah yeah I didn't realise that, my bad.World Trade Centre is not in the base game.
Do you have it from the old events or my tweaks?
SingleLeagueVotes
ExtraLeagueVotes
I am losing military supply.
View attachment 713050
Over all, Empire size decrease Supply,
Each new city increase empire size penalty in each city, but im not sure if there is connection between generic military unit supply and each city Empire size penalty, thou.
Each city generates some unit supply flat from buildings and the other scaling from population.
Maybe empire size in each city decrease also supply generated from population.
Honestly its a good question, if military supply is kidna calculated globally, or it is a summary of increases/decreases of each city.
Hmm.. maybe then city walls are more important than i initially thought![]()
Nearby [ICON_RES_WHEAT] Wheat: +1 [ICON_FOOD] Food.
Ahh .. im using: Even More Resources for Vox Populi UCS (v 13)And EUI is correctly reporting it for you as +1 Food.
I don't know much about Dynamic Towns but why do you have it twice?Hello there,
I just reached the 90 turn and game just crashed to desktop, using some other mods too, without .dll ,like
Spoiler :
Wonder race
Enlightenment era edited by Caym
barbarians unlimited exp
Dynamic Towns for vp
Dynamic Towns
Fallout city states
Faster aircraft animation
Fortress borders
Info addict
Quick turns
Red mod pack
Reforestation
Terrain-poor tiles tweak
Workable mountains.
Probably I should try without any additional mod
Report the bug and attach your custom mod as a zip file.Hi everyone! I'm a long-time player of VP and a lurker on these forums. I decided to come out of hiding because I have encountered a reproducible CTD issue fairly deep into a game I was playing in the most recent version (4.17.8).
Now I know that these kinds of reports are supposed to go to GitHub. But before I run over there to write a report, I want to make sure that it won't be a waste. I have a custom mod (a few, actually) that implements balance changes and adds some new units and techs. It doesn't have a new DLL file though, so I'm pretty sure my custom mod isn't the source of the CTD. Still, I worry it may be enough to make the report useless to VP's devs.
Could someone advise me on what to do?