raystuttgart
Civ4Col Modder
Hallo guys,
I have now ported the sibling of New Harbour System as well:
New Barracks System
Game Concept:
I have now ported the sibling of New Harbour System as well:
New Barracks System
Game Concept:
- Military Land Unis and Military Profession need space ("Barracks Space")
- Civil Units / Wagon Trains, ... are untouched / unaffected by the System
- Defensive Structures (e.g. Stockades) add "Barracks Space" (but it will always be limited)
- otherwise there is just a small number of Military Units allowed in the City
- Once the Barracks are full other Land Military Units can not enter the city anymore (or be stationed)
- Thus players need to consider a bit more how to defend his Cities and by which Units.
- Stupid "I hide all my military behind walls", will not work anymore.
- For Foot Soldiers it is normally 1 but for Mounted Units it is already 2
- For Light Artillery it is 1, for Heavy Artillery (and Mortars) it is 2
- AI can handle it. (It has easier rules for it though.)
- It is all completely balanced in XML
- Civ4UnitInfos.xml: Units, Civ4ProfessionInfos.xml: Professions, Civ4BuildingInfos: Buildings giving "Barracks Space"
- It can easily be completely deactivated in XML by a single setting (GlobalDefinesAlt.xml: ENABLE_NEW_BARRACKS_SYSTEM --> 0)
- Barracks Space (needed and available) is visible in Colopedia, Mouse-Overs and in Cities
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