Khan Quest
Prince
It has been suggested before that each religion should have a unique capability such as the ability to produce a Crusader or Jihadist or whatever. And the idea is always shot down, and fairly so, due the sensitivity of offending the passionate follower. But what if the capabilities were generic and randomly assigned? Afterall, random events are one of the best parts of BtS.
Here are some suggested capabilities and how it could be implemented.
When a religion is founded, one of the capabilities below is randomly assigned to that religion. The capability is known if you have at least one city with that religion. The (known) assigned capabilities are presented on the religion screen. Only one capability at a time, that of the state religion, may be in affect for a civilization. There may additional requirements for some of the capabilities.
Tenet 1 Piety
All cities with the state religion have -1 unhappy citizen. Stoic faith denies physical displeasure.
Tenet 2 Blessed Justice
Your Crusader, Jihadist, holy warriors, etc.
Suggestion: Each melee or gunpowder unit has a 10% chance of being a holy warrior.
Alternate suggestion: Each melee or gunpowder unit created during a golden age is a holy warrior.
If some sort of morale system is implemented, holy warriors always have 100% morale, unless their parent civ no longer follows a state religion. Holy warriors get a free Combat promotion.
If this is deemed too powerful, perhaps an additional requirement of running organized religion or theocracy, or being a religious civ could be added. The sword of justice shall slay those who stand against ____.
Tenet 3 Beautification
Patronization of religious arts and architecture. +20% culture in the cities with the religion.
Tenet 4 Evangelism
The state religion is 50% more likely to spread, internally and externally. Cities with the religion are 50% less likely to accept an additional religion.
Tenet 5 Enlightenment
Missionary units do not require open borders, and can not be destroyed. There movement is 3X rather than 2X. Outside cultural borders visibility is 1 tile and support is required (to prevent abuse).
Tenet 6 Divine Inspiration
Cities with the religion gain +2 Great Prophet points.
Tenet 7 Devout Community
Villages, hamlets, etc., grow 50% faster. We got ourselves a barn-raiser!
Tenet 8 Tithing of the Faithful
Cathedrals reduce city maintenance by 10%.
Tenet 9 Chosen People
More likely to We love the king?
Here are some suggested capabilities and how it could be implemented.
When a religion is founded, one of the capabilities below is randomly assigned to that religion. The capability is known if you have at least one city with that religion. The (known) assigned capabilities are presented on the religion screen. Only one capability at a time, that of the state religion, may be in affect for a civilization. There may additional requirements for some of the capabilities.
Tenet 1 Piety
All cities with the state religion have -1 unhappy citizen. Stoic faith denies physical displeasure.
Tenet 2 Blessed Justice
Your Crusader, Jihadist, holy warriors, etc.
Suggestion: Each melee or gunpowder unit has a 10% chance of being a holy warrior.
Alternate suggestion: Each melee or gunpowder unit created during a golden age is a holy warrior.
If some sort of morale system is implemented, holy warriors always have 100% morale, unless their parent civ no longer follows a state religion. Holy warriors get a free Combat promotion.
If this is deemed too powerful, perhaps an additional requirement of running organized religion or theocracy, or being a religious civ could be added. The sword of justice shall slay those who stand against ____.
Tenet 3 Beautification
Patronization of religious arts and architecture. +20% culture in the cities with the religion.
Tenet 4 Evangelism
The state religion is 50% more likely to spread, internally and externally. Cities with the religion are 50% less likely to accept an additional religion.
Tenet 5 Enlightenment
Missionary units do not require open borders, and can not be destroyed. There movement is 3X rather than 2X. Outside cultural borders visibility is 1 tile and support is required (to prevent abuse).
Tenet 6 Divine Inspiration
Cities with the religion gain +2 Great Prophet points.
Tenet 7 Devout Community
Villages, hamlets, etc., grow 50% faster. We got ourselves a barn-raiser!
Tenet 8 Tithing of the Faithful
Cathedrals reduce city maintenance by 10%.
Tenet 9 Chosen People
More likely to We love the king?