Oops, then I need to start from scratch, as that kind of contradicts the plan I have outlined in #76...The self imposed challenge was winning with mediocre land without conquering my neighbors
We would be comparing apples to peas here (or rather apples to chewing gum...)
I had played a bit yesterday, and deliberately let the AI settle close to me, because every town they settle means a settler less for me to build... (but of course not under that challenge...)
In 690 BC, you are ahead wrt number of total population (sizes of towns, workers and settlers all summed up): 30 vs 39.
Compared to your 14 towns, I had 9, but bigger ones, 4 of which had barracks and were producing horsemen at a 5-turn or 4-turn rate. (Another Barrack just finished, but did not yet contribute any horses.) So if we compare the stuff that both of us had already produced at that time:
- 13 Enkidus (plus a couple that were lost in the fights with the barbarians)
- 14 Horsemen
- 2 (very early) Curraghs (one of which got lucky in a suicide run and made it to the other continent, meeting Persia and the Mongols, which had not yet been discovered in your game, resulting in a couple of good trade opportunities)
- As a consequence of this (and also the higher commerce output), I am three techs ahead of you: CoL, Horseback Riding and Polytheism. And I have a bank account of 230 g, compared to your 147.
You have 2 turns left on Currency, while I have 4-5 turns left on Republic. Then I would trade Rep for Currency and Construction (which both are already known) and enter the MA around 610 - 590 BC. - 1 Granary, 5 Barracks (If I knew, I am not allowed to take AI cities, I would probably have built a second and even a third Granary or also a Library instead of those Barracks.)
The good thing here is, that a) the Mayas will probably revolt, when I trade them Republic (even though they are already a Monarchy -- the AI always seems to revolt, when it gets a new gov tech...) and b) that I can use my Enkidus in combat without having to risk a despotic Golden Age.
Your game at 690 BC:
- 20 Enkidus
- 1 Curragh, 1 Galley
- 1 Granary, 2 Libraries
Very unusual on Demigod. Previously I experienced that only on Sid, or with a bad start on Deity.
Did you go for the free tech, and if yes, did you make it?
So the basic summary would be:
- your approach resulted indeed in more population (30 vs 39)
- my approach had higher commerce (3 extra techs = ca. 700 beakers, and an extra 80g, though most of that probably comes from better trading opportunities) and more stuff produced (buildings and units with a total of 740s, compared to your 465s).
The question then is, will the extra units suffice to catch up on population? A war on Demigod is still a bit of a gamble, and with bad luck the plan could fail. My core, though, is now productive enough to produce replacements quickly, which can't be said about your core. If the AI decides to attack you now, it could also cause a major setback for you. (And you might have to burn your GA in Despotism!)