I dont post here often...or at all really, but i do love this mod and have played it off and on for well over a year. I love the idea of certain civilizations having specialities or niches that the player can tap into to meet their desire for that particular game. For instance sometimes i just want to sit back and build so i would choose Kuriotate or Khazad, or if i feel like pillaging i would choose Lanun or Hippu. A problem with this method arises when the bonuses of the civ and the starting location do not match. This is not a new issue, in fact it is almost as old as the mod itself.
My idea will hopefully help with this problem. I propose adding a new environment civic. Actually i dont really like calling it a civic because civics are government related while my idea is more for the civ as a whole. I believe this civic option should affect the way a civ uses the terrain. For instance: (This is completly open for ideas and change as i just made it up 2 mins ago)
Seafaring: +20% Naval Production, +1
to fish, clam, crab
Now i know Lanun are the pirates of FFH but can you honestly say that if the Luchuirp were on an island by themselves that they would not look toward the seas? this gives all civs the option of adapting to their surroundings. Clearly Lanun would still be the naval powerhouse because they have the better bonuses and UU's for the theme.
A few others i kicked up were:
Forestland: +20% Att/Def in forested Areas, -20% build time in forests
River Valley: +1 Food along floodplain, 1/2 move along/across rivers
Mountains: +20% Att/Def on hills, -20% build time
Tundra, desert, plains, and grasslands are other terrain types that could use a civic.
Ultimatly i think the civic choices should affect how the people interact with the environment. it should not boost city production (I know i gave a naval production boost to seafaring..but it just make so much sense
) as that is more of a labor thing nor do i think it should add commerce as that is an economic thing
Each of the civs have thier past from which they draw their skills from. once the ice is cleared they will take their skills from the past and merge it with the world they are comming back into. Thoughts?
BTW: Ive played alot of games and alot of mods, and ive gotta say the FFH team is by far the best group in terms of quality and dedication i have ever seen.
My idea will hopefully help with this problem. I propose adding a new environment civic. Actually i dont really like calling it a civic because civics are government related while my idea is more for the civ as a whole. I believe this civic option should affect the way a civ uses the terrain. For instance: (This is completly open for ideas and change as i just made it up 2 mins ago)
Seafaring: +20% Naval Production, +1

Now i know Lanun are the pirates of FFH but can you honestly say that if the Luchuirp were on an island by themselves that they would not look toward the seas? this gives all civs the option of adapting to their surroundings. Clearly Lanun would still be the naval powerhouse because they have the better bonuses and UU's for the theme.
A few others i kicked up were:
Forestland: +20% Att/Def in forested Areas, -20% build time in forests
River Valley: +1 Food along floodplain, 1/2 move along/across rivers
Mountains: +20% Att/Def on hills, -20% build time
Tundra, desert, plains, and grasslands are other terrain types that could use a civic.
Ultimatly i think the civic choices should affect how the people interact with the environment. it should not boost city production (I know i gave a naval production boost to seafaring..but it just make so much sense

Each of the civs have thier past from which they draw their skills from. once the ice is cleared they will take their skills from the past and merge it with the world they are comming back into. Thoughts?
BTW: Ive played alot of games and alot of mods, and ive gotta say the FFH team is by far the best group in terms of quality and dedication i have ever seen.
