Kailric
Jack of All Trades
That all sounds most intrigueing
Labour could be immigration (Workforce)
Legal could be culture (authority/control)
You could go there actually. The Civics can be examined and multiple Yields could be associated with them. I attempted to make some adjustments on this giving each Civic at least 2 Upkeep Yields, the question is just how much Upkeep to charge. This will determine how much of your workforce you have to dedicate to Upkeep. The smallest value a worker can make is generally 3, so if Monarchy cost 6 Admin, you would need two laymen workers or 1 expert to cover the Upkeep cost. Any thoughts on this would be helpful.
I am overhauling the Civic Screen also. I need to display the cost of a each Civic Choice as well as show the Current costs, plus any additional costs from the Change. Deficits will be marked in Red so the player will know what issues he has to fix before he changes Civics.
There could also be some kind of system in place that auto adjust Net Yield values if you would change to that Civic. Like if the Civic gives a 50% bonus to Culture, it will give a projected calculation of what the bonus will be. This however would be a pretty big task for me so I will hold off on that for now.
I've made the Civic Screen FullScreen to fit in all this extra info. At some point we will probably need to make it a scroll panel so we can add more Civic Choices.