I thought that having 1 building giving 1 adv gpp will be equals to the production of 1 adv gpp from the palace
it is true that you will have more cities that can give some adv, but again, building 1gpp per turn, even tripled, allows only for so much adv. and even in that case, you lose wonders, specialists AND religion, AND any other civ-hero.
for some lone adventurere through the game, you will have to skipp all that... either you play the game funny, or you try to get some adv...
while in the case of the grigori it balances itself due to the sheer number of adv gpp available (4-5 in capital, 2-3 in other cities) Think it not for the saevalfar.
It is true that what was first proposed was too much : as many adv as grigori + other bonus... but the solution is IMO as bad. just enough adv to lure you in going for them, not enough to make it worth.
If you want to balance it you can gives the adv gpp on a late (tierII or tier III) building. the latter it comes, the less adventurere one will get.
it is true that you will have more cities that can give some adv, but again, building 1gpp per turn, even tripled, allows only for so much adv. and even in that case, you lose wonders, specialists AND religion, AND any other civ-hero.
for some lone adventurere through the game, you will have to skipp all that... either you play the game funny, or you try to get some adv...
while in the case of the grigori it balances itself due to the sheer number of adv gpp available (4-5 in capital, 2-3 in other cities) Think it not for the saevalfar.
It is true that what was first proposed was too much : as many adv as grigori + other bonus... but the solution is IMO as bad. just enough adv to lure you in going for them, not enough to make it worth.
If you want to balance it you can gives the adv gpp on a late (tierII or tier III) building. the latter it comes, the less adventurere one will get.