New Concepts of CIV IV

Civ_God

Chieftain
Joined
Jan 23, 2005
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CIVLAND
I think that they should bring back the farms from civ 2. I also have a great new idea. After building the airport, you can build additional terminals. For each extra terminals you build, you can airlift that many more units from that city in one turn. Good idea huh?
 
I like the idea. farms would be nice. I think the moderm era population should grow even more than it already does in Civ3. Rail bonus + farm + supermarket improvement for uber metropolis and major major commerce. That would really set the modern era apart from all the previous eras when it comes to pop size and food.

I think the end result would be to actually have many cities where the specialists outnumber the people working the tiles, which is actually quite close to reality. Modern developed economies = service economy and not so much an agrarian economy.
 
Boosting your city to have more specialists isn't that hard with the Civ3 farms. I don't see why you would need Civ2 type fams + supermarkets. With the construction of railroads all your farms produce more food automaticly. Isn't that a neat way to mimic the post-Industrial Revolution development of farming?

Building additional terminals to an airport to allow more troop transports in 1 turn isn't a good approach IMO. For all, isn't it easier to allow a tech level to double this capacity? But seriously, who uses airports as a way to build-up his troops? At the time that airports are an option I usually have enough transports to help be move my units.
 
Boosting your city to have more specialists isn't that hard with the Civ3 farms.

Actually it is hard. it requires a tradeoff of production and the right sort of tiles.

The railroad irragated tile food bonus is an abstraction of the the increased the food supplies and ubaninazation of the modern era, but most average cities grow to size 20 ish, with a minority being specialists. The argument is to take the idea one step further and make the effect more pronounced in all cities, AI and human, not just the select cities a good human player select as a specialist farm so he or she can milk for a high score.

Note I said 'many cities' and not 'Civ3 farms'.
 
I think farms should be back as well, as an upgrade to irrigation. The upgrade to minig could be something like deep mining, and railroads should focus solely on commerce.
 
dexters said:
Actually it is hard. it requires a tradeoff of production and the right sort of tiles.
Production is naturally irrelevant if you want a huge city. You just can't have a big city with a high production. But besides, amongst your specialists are engineers, you can switch to them to boost production a bit.
 
Hyronymus said:
Production is naturally irrelevant if you want a huge city. You just can't have a big city with a high production. But besides, amongst your specialists are engineers, you can switch to them to boost production a bit.


Actually production is relevant. There's always a choice between turning one of your cores into a specialist city or to boost its shield capacity for a SS victory or just to build lots of military.

And you continue to miss the point of what I said.

My idea was to enhance the food bonus in the modern era so that your average modern era city would have significant and probably majority amount of specialists without your 'farm' concept, which i'm afraid is not new and everyone knows about it.

But besides, amongst your specialists are engineers

That's pointless. So you're irragating so you can get 2 shield specialists when you could probably get more shield bonuses from factories and hydro plant with their 50% modifiers by having your citysquares yield shields . Even more if you count in manufacturing plants. Engineers are best used in corrupt cities because they can radically affect buildtimes for improvements.

Besides, there's other forms of specialists outside engineers, your strategy neccessary assumes using engineers which is NOT the reason why people go for a farm. Even if we set aside the engineer issue, population centers in Civ is highly situation and require lots of work from the human player to achieve. Try turning every city in your Civilization in such farms and your average city can never reach what I am proposing, which is majority specialist without sacrificing production.
 
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