eddie_verdde
Warlord
POLITICAL BORDERS:
I suggest this new diplomatic action: Establishment of borders. Through this option, 2 allied countries could permanently redefine its borders regardless of cultural expansion. The treaty would be broken during war, and cultural borders would prevail over "political borders" in such times.
TRADE OF UNITS:
civilizations should be allowed to trade units during negotiations, especially artillery units such as catapults, trebuchets, cannons, etc. Infantry or cavalry units should be regarded as mercenaries, with increased possibility of deserting.
ECOLOGIC ISSUES IN NEGOTIATIONS:
it's imensely frustrating when you do your best to keep your territory free of pollution to prevent global warming and you see that other civs do nothing about it.
Ecology could serve as an argument to declare war on "dirty" civs or as a token during diplomatic negotiations (eg: reduce your pollution by 50% and i'll give you 20 gold per turn)
ARMISTICE (by rhialto)
This is a very nice suggestion. Civilizations could make treaties to disband certain units or to not build them for a given period as a garantee of mutual non-agression. One civilization (eg: the winner of a war) could force another (the defeated) to disband certain units in exchange for peace.
I suggest this new diplomatic action: Establishment of borders. Through this option, 2 allied countries could permanently redefine its borders regardless of cultural expansion. The treaty would be broken during war, and cultural borders would prevail over "political borders" in such times.
TRADE OF UNITS:
civilizations should be allowed to trade units during negotiations, especially artillery units such as catapults, trebuchets, cannons, etc. Infantry or cavalry units should be regarded as mercenaries, with increased possibility of deserting.
ECOLOGIC ISSUES IN NEGOTIATIONS:
it's imensely frustrating when you do your best to keep your territory free of pollution to prevent global warming and you see that other civs do nothing about it.
Ecology could serve as an argument to declare war on "dirty" civs or as a token during diplomatic negotiations (eg: reduce your pollution by 50% and i'll give you 20 gold per turn)
ARMISTICE (by rhialto)
This is a very nice suggestion. Civilizations could make treaties to disband certain units or to not build them for a given period as a garantee of mutual non-agression. One civilization (eg: the winner of a war) could force another (the defeated) to disband certain units in exchange for peace.