New Divine Intervention Game Civ Pick

Pick the new DI civ

  • Amurites

    Votes: 4 5.2%
  • Balseraphs

    Votes: 8 10.4%
  • Bannor

    Votes: 2 2.6%
  • Calabim

    Votes: 5 6.5%
  • Clan of Embers

    Votes: 6 7.8%
  • Doviello

    Votes: 4 5.2%
  • Elohim

    Votes: 3 3.9%
  • Grigori

    Votes: 7 9.1%
  • Hippus

    Votes: 7 9.1%
  • Illians

    Votes: 0 0.0%
  • Khazad

    Votes: 1 1.3%
  • Kuriotates

    Votes: 3 3.9%
  • Lanun

    Votes: 7 9.1%
  • Ljosalfar

    Votes: 1 1.3%
  • Luchuirp

    Votes: 2 2.6%
  • Malakim

    Votes: 3 3.9%
  • Sheaim

    Votes: 3 3.9%
  • Sidar

    Votes: 2 2.6%
  • Svartalfar

    Votes: 9 11.7%

  • Total voters
    77
Anybody got something to add to the new 'Compact' which provides rules and guidelines for the gods?

The Revised Compact as formulated by PaulusIII, based on the Eleven Commandments of Deityhood as formulated by TheForestAuro:

I.Thou shalt announce your intentions.

-Be sure to "got it" so we don't run into continuim errors. We reserve the right to ignore not announced updates.

II. Thou shalt not Intervene if you were the last deity to intervene, and thou shalt only intervene once per waking.

-You may only intervene once per my update, and you must wait for another God to intervene before intervening again.

III. Thou shalt not reveal the secrets of knowledge or the heavens to mortals.

-Be prudent in giving out free units and technologies, make sure they are at the current level. For instance, do not add Champions if I yet have to discover Bronze Working.

IV. Thou shalt not use your powers for cataclysmic destruction.

-Remember, less is more. Be subtle. It is far more interesting for everyone if you make subtle, interesting changes like forming a choke with mountains than if you just tear giant swathes of ice through my cities. I reserve the right to reject saves I think are unnecessarily apocalyptic.

V. Thou shalt reveal yourself to the mortal with grace.

-Everyone loves a good story, and if you decide to contribute to it, be creative! Act as you think your god would act!

VI. Thou shalt not be vindictive, and thou shalt not halt progress.

-You are not allowed to strip techs away from me. Anything I research is mine permanently.

VII. Thou shalt not be unnecessarily nice to the puny mortal.

-I do not need a stack of thirty Level 9 Vampires to win my fights. You do not need to fill my BFC with flood-plain grassland goldmine hills next to rivers. The only exception to this is if you genuinely make me work my ass off to get it, and even then it not ought to be as good as the dream city outlined above.

VIII. Thou shalt reward him for piety, and thou shalt offer him redemption for his punishments.

-If you give me a quest and I succeed, reward me! If it was easy don't give me a big bonus, and if it was hard I am going to be miffed if I get another Great Prophet for all my hard work. Likewise, if you punish me, tell me how I can fix it!

IX. Thou shalt not directly undo another god's changes.

-Gods are not allowed to reverse the effects of an intervention without waiting for the update after the effects have been felt. This includes quests. In fact, you would do well to leave the other god's quests alone entirely. If you want me to do yours instead, make it more interesting or more lucritive

X. Thou shalt obey the natural order of things, and of time, and of destiny.

-There is a storyline going on here. Do try and fit in. Do not take great lengths to completely detract from it. Be smart. Also be sure that it fits with the world of Erebus.

XI. Thou shalt not abuse your architectural omniscient nature.

-Don't add wonders that don't already exist.

XII: Thou shalt not tamper with the mortal heroes.

-No fiddling with World Units or any other named units, unless you were the one to give them in the first place.

XIII: Thou shalt keep to thy precept and thy place in Erebus.

-The various gods should keep to their own domain. While little steps outside your precept are allowed if it serves your greater purpose, don't go too far. The same goes for the various religions of Erebus
 
good, now awesomeness can prevail
 
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