New DyP Munits

The Great Apple

Big Cheese
Joined
Mar 24, 2002
Messages
3,361
Location
Oxford, England
Not having recieved my Civ CD back from my friend (who I lent it to for the duration of my exams), and finding time on my hands, I have made these Munits:

(BTW: No sounds are included with these units)

Balloon

BalloonDeath.gif


http://www.civfanatics.net/uploads4/M_Balloon.zip

Grunt

GruntAttackA.gif


http://www.civfanatics.net/uploads4/M_Grunt.zip

PPS15 Radar

PPS15RadarAttackA.gif

http://www.civfanatics.net/uploads4/M_PPS15Radar.zip

Sopwith Camel

SopwithCamelDeath.gif

http://www.civfanatics.net/uploads4/M_SopwithCamel.zip

With thanks to Pesoloco for the Balloon and PPS15 Radar units, Kinbot for the Sopwith Camel, and Kal-el for the Grunt
 
Ocedius: You're right, should be fine now

Zulu: I'm not entirely sure what you mean... Do you mean that the colours aren't the same as the original unit, or the change in colour when what I assume is the sun striking the wing?
 
If I may:

I've noticed in several MU's that they have figures turned 45 degrees away from the main direction, as the grunt above.

When, for example, the MU is attacking facing west, one figure is attacking SW and one NW. This looks a bit weird.

If there are units in those directions, friend or foe, they are not affected.

If there are no units there, there is no reason for the figure to attack in those directions.

This leaves us with MU's with, visually, very illogical or pointless behavior. :confused:

This is really not a gameplay problem, but, still, it looks very odd.

This is great in default and fortify, but not in attack, IMHO.
 
I think you may be right, I made the grunt MUnit (which I assume to be the one you are referring to) quite a while ago while I was ill, and I can see now that it does look a bit dodgy...
 
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