Taé Shala
Prince
CIV 4 should have an eye on the ecological aspect of the game.
A normal game of CIV 3 has a lot of forests and jungle at the begining
and nearly no at the end of the game.
MAybe there could be something like a eco-check system.
Say a forest counts for one point and a jungle for two.
The game counts all forests and jungels and addes their worth.
This number counts for 100%.
Lets say you cut down a lot of jungle and forests the game still counts the worth. When you reached 80% the chances for an ecological disaster begins. If you cut down more wood it will increase.
You can replant your forests to avoid this desasters. (You cant replace jungle because it is a very unique eco-system.)
Any comments?
A normal game of CIV 3 has a lot of forests and jungle at the begining
and nearly no at the end of the game.
MAybe there could be something like a eco-check system.
Say a forest counts for one point and a jungle for two.
The game counts all forests and jungels and addes their worth.
This number counts for 100%.
Lets say you cut down a lot of jungle and forests the game still counts the worth. When you reached 80% the chances for an ecological disaster begins. If you cut down more wood it will increase.
You can replant your forests to avoid this desasters. (You cant replace jungle because it is a very unique eco-system.)
Any comments?
