sorry did not know how to correctly title this so I went with a general title.
The problem I want this change to get rid of is having to repeatedly add your custom items like buuildings and governments. Currently if you create A government in one map it must be reformed if you want to use it again. You can use the same civpedia entry and stuff like that, but you must re-enter all the info on the custom rules page for the government.
What I want is the editor to keep track of all governments that come with the game and that you add yourself in a large database. Then when you make a new map you just go through a list of the available governments and select the ones you want to be available (Just like you select what civs can build certain units.)
This option should be available for all items that you can add to the game (Govs, Civs, Units, Resources, Techs, buildings, etc) To make it easier the default setting for a new map would be the options that come standard.)
Okay I hope that this is clear enough if someone needs more explaining ill be happy to explain more.
The problem I want this change to get rid of is having to repeatedly add your custom items like buuildings and governments. Currently if you create A government in one map it must be reformed if you want to use it again. You can use the same civpedia entry and stuff like that, but you must re-enter all the info on the custom rules page for the government.
What I want is the editor to keep track of all governments that come with the game and that you add yourself in a large database. Then when you make a new map you just go through a list of the available governments and select the ones you want to be available (Just like you select what civs can build certain units.)
This option should be available for all items that you can add to the game (Govs, Civs, Units, Resources, Techs, buildings, etc) To make it easier the default setting for a new map would be the options that come standard.)
Okay I hope that this is clear enough if someone needs more explaining ill be happy to explain more.