New exploit/cheat - rush build to pacify

He could mean with a leader if you have a close neighbor. I've rushed the pyramids with a leader at 2000 B.C. on monarch level once playing as China.
 
Update:

I did loose a city last night after drastically reducing the size. The strange thing was that it was not the second turn after capture, when I had a single swordsman in the city, but after rushing a colliseum and walls, then stationing 8-10 troops in there. It did have leonardos.

I also had the capital, which had hanging gardens. It did not flip on that turn.

The one thing that I did notice was how my stack of death was untouched as I marched into the heart of the persian empire. It included 2 swordsman armies, which persians had immortals and knights. They sent a few troops after my frontier, but otherwise did not attack or even block my stack.

I should have just razed the cities and moved on.
 
I have been playing my current game with this strategy and I definitely feel it's an exploit. Actually, I'm not using the switching-production trick to quell discontent, just to build things fast. All of my cities are tiny, but productive. The reason I feel it's an exploit is that it's obviously counter to the designer's intent. After doing it again and again, fiddling with all the menus you have to fiddle with to get it to work, I realized this was *not* the way the designer wanted me to play the game--if they did, it wouldn't be necessary to do so much wrangling. So I now feel that rushing-and-switching-and-rushing again is something I'll avoid in the future. I'm going to finish my current game with it, but never again.
 
jessewclark - nice too see that someone agrees with me.

It should be fairly simple to adjust the shield counter and rush formulas to address this.

However, I must agree that this is fairly minor in the grand scheme of the supreme milkers.

I hope this doesn't sound like sour grapes, but milking sounds way to tedious. I am content to simply end the game once victory is assured. There isn't much thrill in continuing to play a game with an inevitable outcome (barring suicidal tendencies). In some ways milking is not part of the designer's intent either.

Maybe there should be another victory condition that ends the game once a civ gains overwhelming power, by some reasonable measure of real or potential military or cultural might. If you have enough troops to overwhelm all others, or the ability to outproduce all others in an arms race then the contest is over. Alternately, if you could easily produce enough culture to win by culture or domination then the contest is over. A bonus for victory before retirement could make up for the potential score lost.

That's enough pontification from the man on the sidelines.
:crazyeye:
 
Milking is mainly done by Diety players to make a Monarch game "harder". If you don't like to milk there are also prizes for the fastest victory of each type.

If you find Monarch challenging enough, you can be happy with any win at all :)
 
Milking a Monarch game does not make it harder it just gives you more points than an early victory. You can also compete with other milkers to see who did it better.

Now if you want to get a medal in the GOTM awards you must learn the art of milking or support a different scoring system.

To alamo and jesse: It's not an exploit. Rush-building exists for you to use it in any way you see fit.
 
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