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IIRC roads do not give us extra trade in despotism (we need monarchy) and since time is valuable one settler should IMO found a city immedately or move south. Then found a city there or move east, depending on what is revealed. If it moves east it should found a city there unless adjacent squares are bad since by then the hut will have been popped.

Making two moves now and then deciding what to do makes some sense to me. A 'demogame newbie' question: Would a poll asking what to do with one of the settlers be appropriate or are polls reserved for bigger issues ? (hmm... in a way this is a big issue...)
 
Originally posted by Jayne
2 turns? I was thinking that it will give us extra trade as soon as we settle.

I agree with you what it's not losing-time, we'll have to did it anyway, because this bison should be in one of our cities raduis.

but we need to know a little bit about our vicinities...
 
Polls are a good idea, but we maybe running out of time as I move tomorrow. Maybe either the Foreign and Domestic advisors could get a poll going, as it covers both their areas. Road or explore? And which direction to explore?
 
One Settler pops the hut. If None unit, move it too to explore further. Other Settler, S to explore the Green Shield, then Road there. The Buffalo is nice, but we need more information imho.
 
I propose to fund the city in the Buffalo with the first settler. With the second, movew NE, discover the hut and then, with the settler, go SE down the lake and look if there is a nice place to fund another city connected to the lake. But I don´t know if both cities woulc use same resources. If this happen, move down through the grass. I propose both cities connected to the lake because it can be interesting for the future building boats.
 
Originally posted by Zelig
Roads give +1 trade on plains or grassland all the time.

Oops ! I was writing from memory while at work :blush: when I said roads didn't increase trade in despotism - I was confusing it with irrigation.

Despite this I still think the second settlers would be more valuable as a city.
 
I say move one settler to pop the hut whilst the other settler waits for one turn before founding a city on the buffalo. The early extra production produced by the buffalo will be most useful as the city can be used to quickly produce settlers. Hopefully the hut will produce a military unit (which is a high probability), that can be used to explore. Then the spare settler can continue along the coast line looking for a new city site. I don't like the idea of wasting time looking for a perfect city site. The site we have been given is not as bad as some people say. We could of got a lot worse. The city, if founded on the buffalo, will have an early production boost and access to the sea. The earlier we found a city the better, for science, for exploration, for settler production. None settlers are not as important as having two cities, extra nomads can always be obtained from huts even then 1 food or 2 rarely makes a dent in a cities growth if managed properly. Besides that it is not worth improving the city area although maybe the grassland could be roaded. Apart from that the settler will best serve us as an explorer and as a settler! Let him build another city. Well thats just how I see it.

One more thing what does IIRC mean?
 
OK, I'll play the first couple of turns in a minute - just as soon as I've finished my melted Camenbert and redcurrant sauce on toast!! :D
 
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